Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worlds

Fuente: arXiv
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Hauptverfasser: Tan, Weihao, Li, Xiangyang, Fang, Yunhao, Yao, Heyuan, Yan, Shi, Luo, Hao, Ao, Tenglong, Li, Huihui, Ren, Hongbin, Yi, Bairen, Qin, Yujia, An, Bo, Liu, Libin, Shi, Guang
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Veröffentlicht: 2025
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author Tan, Weihao
Li, Xiangyang
Fang, Yunhao
Yao, Heyuan
Yan, Shi
Luo, Hao
Ao, Tenglong
Li, Huihui
Ren, Hongbin
Yi, Bairen
Qin, Yujia
An, Bo
Liu, Libin
Shi, Guang
author_facet Tan, Weihao
Li, Xiangyang
Fang, Yunhao
Yao, Heyuan
Yan, Shi
Luo, Hao
Ao, Tenglong
Li, Huihui
Ren, Hongbin
Yi, Bairen
Qin, Yujia
An, Bo
Liu, Libin
Shi, Guang
contents We introduce Lumine, the first open recipe for developing generalist agents capable of completing hours-long complex missions in real time within challenging 3D open-world environments. Lumine adopts a human-like interaction paradigm that unifies perception, reasoning, and action in an end-to-end manner, powered by a vision-language model. It processes raw pixels at 5 Hz to produce precise 30 Hz keyboard-mouse actions and adaptively invokes reasoning only when necessary. Trained in Genshin Impact, Lumine successfully completes the entire five-hour Mondstadt main storyline on par with human-level efficiency and follows natural language instructions to perform a broad spectrum of tasks in both 3D open-world exploration and 2D GUI manipulation across collection, combat, puzzle-solving, and NPC interaction. In addition to its in-domain performance, Lumine demonstrates strong zero-shot cross-game generalization. Without any fine-tuning, it accomplishes 100-minute missions in Wuthering Waves and the full five-hour first chapter of Honkai: Star Rail. These promising results highlight Lumine's effectiveness across distinct worlds and interaction dynamics, marking a concrete step toward generalist agents in open-ended environments.
format Preprint
id arxiv_https___arxiv_org_abs_2511_08892
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worlds
Tan, Weihao
Li, Xiangyang
Fang, Yunhao
Yao, Heyuan
Yan, Shi
Luo, Hao
Ao, Tenglong
Li, Huihui
Ren, Hongbin
Yi, Bairen
Qin, Yujia
An, Bo
Liu, Libin
Shi, Guang
Artificial Intelligence
We introduce Lumine, the first open recipe for developing generalist agents capable of completing hours-long complex missions in real time within challenging 3D open-world environments. Lumine adopts a human-like interaction paradigm that unifies perception, reasoning, and action in an end-to-end manner, powered by a vision-language model. It processes raw pixels at 5 Hz to produce precise 30 Hz keyboard-mouse actions and adaptively invokes reasoning only when necessary. Trained in Genshin Impact, Lumine successfully completes the entire five-hour Mondstadt main storyline on par with human-level efficiency and follows natural language instructions to perform a broad spectrum of tasks in both 3D open-world exploration and 2D GUI manipulation across collection, combat, puzzle-solving, and NPC interaction. In addition to its in-domain performance, Lumine demonstrates strong zero-shot cross-game generalization. Without any fine-tuning, it accomplishes 100-minute missions in Wuthering Waves and the full five-hour first chapter of Honkai: Star Rail. These promising results highlight Lumine's effectiveness across distinct worlds and interaction dynamics, marking a concrete step toward generalist agents in open-ended environments.
title Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worlds
topic Artificial Intelligence
url https://arxiv.org/abs/2511.08892