Salvato in:
Dettagli Bibliografici
Autori principali: Li, Haiyi, Chen, Qi, Kalkofen, Denis, Chen, Hsiang-Ting
Natura: Preprint
Pubblicazione: 2025
Soggetti:
Accesso online:https://arxiv.org/abs/2511.09397
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866915676324626432
author Li, Haiyi
Chen, Qi
Kalkofen, Denis
Chen, Hsiang-Ting
author_facet Li, Haiyi
Chen, Qi
Kalkofen, Denis
Chen, Hsiang-Ting
contents Recent advances in 3D Gaussian Splatting (3DGS) have achieved state-of-the-art results for novel view synthesis. However, efficiently capturing high-fidelity reconstructions of specific objects within complex scenes remains a significant challenge. A key limitation of existing active reconstruction methods is their reliance on scene-level uncertainty metrics, which are often biased by irrelevant background clutter and lead to inefficient view selection for object-centric tasks. We present OUGS, a novel framework that addresses this challenge with a more principled, physically-grounded uncertainty formulation for 3DGS. Our core innovation is to derive uncertainty directly from the explicit physical parameters of the 3D Gaussian primitives (e.g., position, scale, rotation). By propagating the covariance of these parameters through the rendering Jacobian, we establish a highly interpretable uncertainty model. This foundation allows us to then seamlessly integrate semantic segmentation masks to produce a targeted, object-aware uncertainty score that effectively disentangles the object from its environment. This allows for a more effective active view selection strategy that prioritizes views critical to improving object fidelity. Experimental evaluations on public datasets demonstrate that our approach significantly improves the efficiency of the 3DGS reconstruction process and achieves higher quality for targeted objects compared to existing state-of-the-art methods, while also serving as a robust uncertainty estimator for the global scene.
format Preprint
id arxiv_https___arxiv_org_abs_2511_09397
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle OUGS: Active View Selection via Object-aware Uncertainty Estimation in 3DGS
Li, Haiyi
Chen, Qi
Kalkofen, Denis
Chen, Hsiang-Ting
Computer Vision and Pattern Recognition
Computational Geometry
Graphics
Human-Computer Interaction
I.3.5; I.3.7; I.4.8
Recent advances in 3D Gaussian Splatting (3DGS) have achieved state-of-the-art results for novel view synthesis. However, efficiently capturing high-fidelity reconstructions of specific objects within complex scenes remains a significant challenge. A key limitation of existing active reconstruction methods is their reliance on scene-level uncertainty metrics, which are often biased by irrelevant background clutter and lead to inefficient view selection for object-centric tasks. We present OUGS, a novel framework that addresses this challenge with a more principled, physically-grounded uncertainty formulation for 3DGS. Our core innovation is to derive uncertainty directly from the explicit physical parameters of the 3D Gaussian primitives (e.g., position, scale, rotation). By propagating the covariance of these parameters through the rendering Jacobian, we establish a highly interpretable uncertainty model. This foundation allows us to then seamlessly integrate semantic segmentation masks to produce a targeted, object-aware uncertainty score that effectively disentangles the object from its environment. This allows for a more effective active view selection strategy that prioritizes views critical to improving object fidelity. Experimental evaluations on public datasets demonstrate that our approach significantly improves the efficiency of the 3DGS reconstruction process and achieves higher quality for targeted objects compared to existing state-of-the-art methods, while also serving as a robust uncertainty estimator for the global scene.
title OUGS: Active View Selection via Object-aware Uncertainty Estimation in 3DGS
topic Computer Vision and Pattern Recognition
Computational Geometry
Graphics
Human-Computer Interaction
I.3.5; I.3.7; I.4.8
url https://arxiv.org/abs/2511.09397