Depth-Consistent 3D Gaussian Splatting via Physical Defocus Modeling and Multi-View Geometric Supervision
Fuente:
arXiv
Saved in:
| Main Authors: | Deng, Yu, Zhao, Baozhu, Su, Junyan, Zhang, Xiaohan, Liu, Qi |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Metamon-GS: Enhancing Representability with Variance-Guided Densification and Light Encoding
by: Su, Junyan, et al.
Published: (2025)
by: Su, Junyan, et al.
Published: (2025)
Depth Estimation Based on 3D Gaussian Splatting Siamese Defocus
by: Zhang, Jinchang, et al.
Published: (2024)
by: Zhang, Jinchang, et al.
Published: (2024)
MVGSR: Multi-View Consistency Gaussian Splatting for Robust Surface Reconstruction
by: Hou, Chenfeng, et al.
Published: (2025)
by: Hou, Chenfeng, et al.
Published: (2025)
View-Consistent 3D Editing with Gaussian Splatting
by: Wang, Yuxuan, et al.
Published: (2024)
by: Wang, Yuxuan, et al.
Published: (2024)
MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densification
by: Li, Zhuoxiao, et al.
Published: (2024)
by: Li, Zhuoxiao, et al.
Published: (2024)
Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis
by: Han, Liang, et al.
Published: (2024)
by: Han, Liang, et al.
Published: (2024)
AG-NeRF: Attention-guided Neural Radiance Fields for Multi-height Large-scale Outdoor Scene Rendering
by: Guo, Jingfeng, et al.
Published: (2024)
by: Guo, Jingfeng, et al.
Published: (2024)
FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistency
by: Huang, Han, et al.
Published: (2025)
by: Huang, Han, et al.
Published: (2025)
DOF-GS:Adjustable Depth-of-Field 3D Gaussian Splatting for Post-Capture Refocusing, Defocus Rendering and Blur Removal
by: Wang, Yujie, et al.
Published: (2024)
by: Wang, Yujie, et al.
Published: (2024)
ULSR-GS: Ultra Large-scale Surface Reconstruction Gaussian Splatting with Multi-View Geometric Consistency
by: Li, Zhuoxiao, et al.
Published: (2024)
by: Li, Zhuoxiao, et al.
Published: (2024)
CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization
by: Zhang, Jiawei, et al.
Published: (2024)
by: Zhang, Jiawei, et al.
Published: (2024)
G3Splat: Geometrically Consistent Generalizable Gaussian Splatting
by: Hosseinzadeh, Mehdi, et al.
Published: (2025)
by: Hosseinzadeh, Mehdi, et al.
Published: (2025)
SparseSurf: Sparse-View 3D Gaussian Splatting for Surface Reconstruction
by: Gu, Meiying, et al.
Published: (2025)
by: Gu, Meiying, et al.
Published: (2025)
3D Gaussian Inpainting with Depth-Guided Cross-View Consistency
by: Huang, Sheng-Yu, et al.
Published: (2025)
by: Huang, Sheng-Yu, et al.
Published: (2025)
GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing
by: Wu, Jing, et al.
Published: (2024)
by: Wu, Jing, et al.
Published: (2024)
ProSplat: Improved Feed-Forward 3D Gaussian Splatting for Wide-Baseline Sparse Views
by: Lu, Xiaohan, et al.
Published: (2025)
by: Lu, Xiaohan, et al.
Published: (2025)
Zero-Shot Depth from Defocus
by: Zuo, Yiming, et al.
Published: (2026)
by: Zuo, Yiming, et al.
Published: (2026)
EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting
by: Lee, Dong In, et al.
Published: (2024)
by: Lee, Dong In, et al.
Published: (2024)
VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment
by: Li, Qing, et al.
Published: (2025)
by: Li, Qing, et al.
Published: (2025)
SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis
by: Go, Hyojun, et al.
Published: (2024)
by: Go, Hyojun, et al.
Published: (2024)
Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos
by: Zhang, Xuankai, et al.
Published: (2025)
by: Zhang, Xuankai, et al.
Published: (2025)
TriaGS: Differentiable Triangulation-Guided Geometric Consistency for 3D Gaussian Splatting
by: Tran, Quan, et al.
Published: (2025)
by: Tran, Quan, et al.
Published: (2025)
Depth from Defocus via Direct Optimization
by: Jackson, Holly, et al.
Published: (2026)
by: Jackson, Holly, et al.
Published: (2026)
CoCoGaussian: Leveraging Circle of Confusion for Gaussian Splatting from Defocused Images
by: Lee, Jungho, et al.
Published: (2024)
by: Lee, Jungho, et al.
Published: (2024)
MonoSplat: Generalizable 3D Gaussian Splatting from Monocular Depth Foundation Models
by: Liu, Yifan, et al.
Published: (2025)
by: Liu, Yifan, et al.
Published: (2025)
SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian Splatting
by: Dahaghin, Mahtab, et al.
Published: (2025)
by: Dahaghin, Mahtab, et al.
Published: (2025)
In Depth We Trust: Reliable Monocular Depth Supervision for Gaussian Splatting
by: Xiao, Wenhui, et al.
Published: (2026)
by: Xiao, Wenhui, et al.
Published: (2026)
Uncertainty-guided Optimal Transport in Depth Supervised Sparse-View 3D Gaussian
by: Sun, Wei, et al.
Published: (2024)
by: Sun, Wei, et al.
Published: (2024)
RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering
by: Zhan, Chenlu, et al.
Published: (2025)
by: Zhan, Chenlu, et al.
Published: (2025)
MVGSR: Multi-View Consistent 3D Gaussian Super-Resolution via Epipolar Guidance
by: Zhang, Kaizhe, et al.
Published: (2025)
by: Zhang, Kaizhe, et al.
Published: (2025)
NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting
by: Zheng, Yulong, et al.
Published: (2025)
by: Zheng, Yulong, et al.
Published: (2025)
AnchorSplat: Feed-Forward 3D Gaussian Splatting with 3D Geometric Priors
by: Zhang, Xiaoxue, et al.
Published: (2026)
by: Zhang, Xiaoxue, et al.
Published: (2026)
D$^2$GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstruction
by: Song, Meixi, et al.
Published: (2025)
by: Song, Meixi, et al.
Published: (2025)
On Robust Cross-View Consistency in Self-Supervised Monocular Depth Estimation
by: Zhao, Haimei, et al.
Published: (2022)
by: Zhao, Haimei, et al.
Published: (2022)
Self-Evolving Depth-Supervised 3D Gaussian Splatting from Rendered Stereo Pairs
by: Safadoust, Sadra, et al.
Published: (2024)
by: Safadoust, Sadra, et al.
Published: (2024)
AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views
by: Jiang, Lihan, et al.
Published: (2025)
by: Jiang, Lihan, et al.
Published: (2025)
Toy-GS: Assembling Local Gaussians for Precisely Rendering Large-Scale Free Camera Trajectories
by: Zhang, Xiaohan, et al.
Published: (2024)
by: Zhang, Xiaohan, et al.
Published: (2024)
Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting
by: Yang, Ziyi, et al.
Published: (2024)
by: Yang, Ziyi, et al.
Published: (2024)
3D Gaussian Splatting Driven Multi-View Robust Physical Adversarial Camouflage Generation
by: Lou, Tianrui, et al.
Published: (2025)
by: Lou, Tianrui, et al.
Published: (2025)
Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priors
by: Zhuang, Chuanqing, et al.
Published: (2026)
by: Zhuang, Chuanqing, et al.
Published: (2026)
Similar Items
-
Metamon-GS: Enhancing Representability with Variance-Guided Densification and Light Encoding
by: Su, Junyan, et al.
Published: (2025) -
Depth Estimation Based on 3D Gaussian Splatting Siamese Defocus
by: Zhang, Jinchang, et al.
Published: (2024) -
MVGSR: Multi-View Consistency Gaussian Splatting for Robust Surface Reconstruction
by: Hou, Chenfeng, et al.
Published: (2025) -
View-Consistent 3D Editing with Gaussian Splatting
by: Wang, Yuxuan, et al.
Published: (2024) -
MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densification
by: Li, Zhuoxiao, et al.
Published: (2024)