Abstract 3D Perception for Spatial Intelligence in Vision-Language Models

Fuente: arXiv
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Autori principali: Liu, Yifan, Zhan, Fangneng, Zhou, Kaichen, Du, Yilun, Liang, Paul Pu, Pfister, Hanspeter
Natura: Preprint
Pubblicazione: 2025
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author Liu, Yifan
Zhan, Fangneng
Zhou, Kaichen
Du, Yilun
Liang, Paul Pu
Pfister, Hanspeter
author_facet Liu, Yifan
Zhan, Fangneng
Zhou, Kaichen
Du, Yilun
Liang, Paul Pu
Pfister, Hanspeter
contents Vision-language models (VLMs) struggle with 3D-related tasks such as spatial cognition and physical understanding, which are crucial for real-world applications like robotics and embodied agents. We attribute this to a modality gap between the 3D tasks and the 2D training of VLM, which led to inefficient retrieval of 3D information from 2D input. To bridge this gap, we introduce SandboxVLM, a simple yet effective framework that leverages abstract bounding boxes to encode geometric structure and physical kinematics for VLM. Specifically, we design a 3D Sandbox reconstruction and perception pipeline comprising four stages: generating multi-view priors with abstract control, proxy elevation, multi-view voting and clustering, and 3D-aware reasoning. Evaluated in zero-shot settings across multiple benchmarks and VLM backbones, our approach consistently improves spatial intelligence, achieving an 8.3\% gain on SAT Real compared with baseline methods for instance. These results demonstrate that equipping VLMs with a 3D abstraction substantially enhances their 3D reasoning ability without additional training, suggesting new possibilities for general-purpose embodied intelligence.
format Preprint
id arxiv_https___arxiv_org_abs_2511_10946
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Abstract 3D Perception for Spatial Intelligence in Vision-Language Models
Liu, Yifan
Zhan, Fangneng
Zhou, Kaichen
Du, Yilun
Liang, Paul Pu
Pfister, Hanspeter
Computer Vision and Pattern Recognition
Vision-language models (VLMs) struggle with 3D-related tasks such as spatial cognition and physical understanding, which are crucial for real-world applications like robotics and embodied agents. We attribute this to a modality gap between the 3D tasks and the 2D training of VLM, which led to inefficient retrieval of 3D information from 2D input. To bridge this gap, we introduce SandboxVLM, a simple yet effective framework that leverages abstract bounding boxes to encode geometric structure and physical kinematics for VLM. Specifically, we design a 3D Sandbox reconstruction and perception pipeline comprising four stages: generating multi-view priors with abstract control, proxy elevation, multi-view voting and clustering, and 3D-aware reasoning. Evaluated in zero-shot settings across multiple benchmarks and VLM backbones, our approach consistently improves spatial intelligence, achieving an 8.3\% gain on SAT Real compared with baseline methods for instance. These results demonstrate that equipping VLMs with a 3D abstraction substantially enhances their 3D reasoning ability without additional training, suggesting new possibilities for general-purpose embodied intelligence.
title Abstract 3D Perception for Spatial Intelligence in Vision-Language Models
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2511.10946