Devising Experiments with Interactive Environments
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arXiv
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| Main Authors: | , , |
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| Format: | Preprint |
| Published: |
2025
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| _version_ | 1866914158483603456 |
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| author | Panagiotidis, Pavlos Spence, Jocelyn Jager, Nils |
| author_facet | Panagiotidis, Pavlos Spence, Jocelyn Jager, Nils |
| contents | This paper reports a practice-based investigation into authoring responsive light and sound in immersive performance without writing code. A modular system couples live gesture, position, and speech inputs to scenographic outputs through a visual logic layer that performers can operate in rehearsal. Across six workshops with eight professional performance-makers, we staged a progression from parallel ensemble and technical training to integrated dramaturgy, culminating in a single-spectator scratch immersive performance with interactive elements. This paper details the system's building blocks and the workshop arc. A reflexive reading of workshop video logs, post-workshop focus groups, and facilitator notes surfaced three ensemble-level strategies that made the technology workable in a hybrid devising/design practice: rotating roles between operator, performer, and mediator; embracing controlled imperfection as a creative resource; and using technology-describing metaphors to support creative practice. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2511_11229 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Devising Experiments with Interactive Environments Panagiotidis, Pavlos Spence, Jocelyn Jager, Nils Human-Computer Interaction This paper reports a practice-based investigation into authoring responsive light and sound in immersive performance without writing code. A modular system couples live gesture, position, and speech inputs to scenographic outputs through a visual logic layer that performers can operate in rehearsal. Across six workshops with eight professional performance-makers, we staged a progression from parallel ensemble and technical training to integrated dramaturgy, culminating in a single-spectator scratch immersive performance with interactive elements. This paper details the system's building blocks and the workshop arc. A reflexive reading of workshop video logs, post-workshop focus groups, and facilitator notes surfaced three ensemble-level strategies that made the technology workable in a hybrid devising/design practice: rotating roles between operator, performer, and mediator; embracing controlled imperfection as a creative resource; and using technology-describing metaphors to support creative practice. |
| title | Devising Experiments with Interactive Environments |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2511.11229 |