Devising Experiments with Interactive Environments

Fuente: arXiv
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Main Authors: Panagiotidis, Pavlos, Spence, Jocelyn, Jager, Nils
Format: Preprint
Published: 2025
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author Panagiotidis, Pavlos
Spence, Jocelyn
Jager, Nils
author_facet Panagiotidis, Pavlos
Spence, Jocelyn
Jager, Nils
contents This paper reports a practice-based investigation into authoring responsive light and sound in immersive performance without writing code. A modular system couples live gesture, position, and speech inputs to scenographic outputs through a visual logic layer that performers can operate in rehearsal. Across six workshops with eight professional performance-makers, we staged a progression from parallel ensemble and technical training to integrated dramaturgy, culminating in a single-spectator scratch immersive performance with interactive elements. This paper details the system's building blocks and the workshop arc. A reflexive reading of workshop video logs, post-workshop focus groups, and facilitator notes surfaced three ensemble-level strategies that made the technology workable in a hybrid devising/design practice: rotating roles between operator, performer, and mediator; embracing controlled imperfection as a creative resource; and using technology-describing metaphors to support creative practice.
format Preprint
id arxiv_https___arxiv_org_abs_2511_11229
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Devising Experiments with Interactive Environments
Panagiotidis, Pavlos
Spence, Jocelyn
Jager, Nils
Human-Computer Interaction
This paper reports a practice-based investigation into authoring responsive light and sound in immersive performance without writing code. A modular system couples live gesture, position, and speech inputs to scenographic outputs through a visual logic layer that performers can operate in rehearsal. Across six workshops with eight professional performance-makers, we staged a progression from parallel ensemble and technical training to integrated dramaturgy, culminating in a single-spectator scratch immersive performance with interactive elements. This paper details the system's building blocks and the workshop arc. A reflexive reading of workshop video logs, post-workshop focus groups, and facilitator notes surfaced three ensemble-level strategies that made the technology workable in a hybrid devising/design practice: rotating roles between operator, performer, and mediator; embracing controlled imperfection as a creative resource; and using technology-describing metaphors to support creative practice.
title Devising Experiments with Interactive Environments
topic Human-Computer Interaction
url https://arxiv.org/abs/2511.11229