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Main Authors: Zhou, Jun, Xu, Chi, Tang, Kaifeng, Ge, Yuting, Guo, Tingrui, Cheng, Li
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2511.12030
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author Zhou, Jun
Xu, Chi
Tang, Kaifeng
Ge, Yuting
Guo, Tingrui
Cheng, Li
author_facet Zhou, Jun
Xu, Chi
Tang, Kaifeng
Ge, Yuting
Guo, Tingrui
Cheng, Li
contents Estimating the 3D poses of hands and objects from a single RGB image is a fundamental yet challenging problem, with broad applications in augmented reality and human-computer interaction. Existing methods largely rely on visual cues alone, often producing results that violate physical constraints such as interpenetration or non-contact. Recent efforts to incorporate physics reasoning typically depend on post-optimization or non-differentiable physics engines, which compromise visual consistency and end-to-end trainability. To overcome these limitations, we propose a novel framework that jointly integrates visual and physical cues for hand-object pose estimation. This integration is achieved through two key ideas: 1) joint visual-physical cue learning: The model is trained to extract 2D visual cues and 3D physical cues, thereby enabling more comprehensive representation learning for hand-object interactions; 2) candidate pose aggregation: A novel refinement process that aggregates multiple diffusion-generated candidate poses by leveraging both visual and physical predictions, yielding a final estimate that is visually consistent and physically plausible. Extensive experiments demonstrate that our method significantly outperforms existing state-of-the-art approaches in both pose accuracy and physical plausibility.
format Preprint
id arxiv_https___arxiv_org_abs_2511_12030
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose Estimation
Zhou, Jun
Xu, Chi
Tang, Kaifeng
Ge, Yuting
Guo, Tingrui
Cheng, Li
Computer Vision and Pattern Recognition
Estimating the 3D poses of hands and objects from a single RGB image is a fundamental yet challenging problem, with broad applications in augmented reality and human-computer interaction. Existing methods largely rely on visual cues alone, often producing results that violate physical constraints such as interpenetration or non-contact. Recent efforts to incorporate physics reasoning typically depend on post-optimization or non-differentiable physics engines, which compromise visual consistency and end-to-end trainability. To overcome these limitations, we propose a novel framework that jointly integrates visual and physical cues for hand-object pose estimation. This integration is achieved through two key ideas: 1) joint visual-physical cue learning: The model is trained to extract 2D visual cues and 3D physical cues, thereby enabling more comprehensive representation learning for hand-object interactions; 2) candidate pose aggregation: A novel refinement process that aggregates multiple diffusion-generated candidate poses by leveraging both visual and physical predictions, yielding a final estimate that is visually consistent and physically plausible. Extensive experiments demonstrate that our method significantly outperforms existing state-of-the-art approaches in both pose accuracy and physical plausibility.
title VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose Estimation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2511.12030