Salvato in:
Dettagli Bibliografici
Autori principali: Fu, Yanchang, Yin, Qiyue, Liu, Shengda, Xu, Pei, Huang, Kaiqi
Natura: Preprint
Pubblicazione: 2025
Soggetti:
Accesso online:https://arxiv.org/abs/2511.12089
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866912712004468736
author Fu, Yanchang
Yin, Qiyue
Liu, Shengda
Xu, Pei
Huang, Kaiqi
author_facet Fu, Yanchang
Yin, Qiyue
Liu, Shengda
Xu, Pei
Huang, Kaiqi
contents Excessive abstraction is a critical challenge in hand abstraction-a task specific to games like Texas hold'em-when solving large-scale imperfect-information games, as it impairs AI performance. This issue arises from extreme implementations of imperfect-recall abstraction, which entirely discard historical information. This paper presents KrwEmd, the first practical algorithm designed to address this problem. We first introduce the k-recall winrate feature, which not only qualitatively distinguishes signal observation infosets by leveraging both future and, crucially, historical game information, but also quantitatively captures their similarity. We then develop the KrwEmd algorithm, which clusters signal observation infosets using earth mover's distance to measure discrepancies between their features. Experimental results demonstrate that KrwEmd significantly improves AI gameplay performance compared to existing algorithms.
format Preprint
id arxiv_https___arxiv_org_abs_2511_12089
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle KrwEmd: Revising the Imperfect-Recall Abstraction from Forgetting Everything
Fu, Yanchang
Yin, Qiyue
Liu, Shengda
Xu, Pei
Huang, Kaiqi
Artificial Intelligence
Computer Science and Game Theory
Excessive abstraction is a critical challenge in hand abstraction-a task specific to games like Texas hold'em-when solving large-scale imperfect-information games, as it impairs AI performance. This issue arises from extreme implementations of imperfect-recall abstraction, which entirely discard historical information. This paper presents KrwEmd, the first practical algorithm designed to address this problem. We first introduce the k-recall winrate feature, which not only qualitatively distinguishes signal observation infosets by leveraging both future and, crucially, historical game information, but also quantitatively captures their similarity. We then develop the KrwEmd algorithm, which clusters signal observation infosets using earth mover's distance to measure discrepancies between their features. Experimental results demonstrate that KrwEmd significantly improves AI gameplay performance compared to existing algorithms.
title KrwEmd: Revising the Imperfect-Recall Abstraction from Forgetting Everything
topic Artificial Intelligence
Computer Science and Game Theory
url https://arxiv.org/abs/2511.12089