Perturbing Best Responses in Zero-Sum Games

Fuente: arXiv
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Auteurs principaux: Dziwoki, Adam, Horcik, Rostislav
Format: Preprint
Publié: 2025
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author Dziwoki, Adam
Horcik, Rostislav
author_facet Dziwoki, Adam
Horcik, Rostislav
contents This paper investigates the impact of perturbations on the best-response-based algorithms approximating Nash equilibria in zero-sum games, namely Double Oracle and Fictitious Play. More precisely, we assume that the oracle computing the best responses perturbs the utilities before selecting the best response. We show that using such an oracle reduces the number of iterations for both algorithms. For some cases, suitable perturbations ensure the expected number of iterations is logarithmic. Although the utility perturbation is computationally demanding as it requires iterating through all pure strategies, we demonstrate that one can efficiently perturb the utilities in games where pure strategies have further inner structure.
format Preprint
id arxiv_https___arxiv_org_abs_2511_12523
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Perturbing Best Responses in Zero-Sum Games
Dziwoki, Adam
Horcik, Rostislav
Computer Science and Game Theory
Artificial Intelligence
91A10 (Primary) 91A05 (Secondary)
This paper investigates the impact of perturbations on the best-response-based algorithms approximating Nash equilibria in zero-sum games, namely Double Oracle and Fictitious Play. More precisely, we assume that the oracle computing the best responses perturbs the utilities before selecting the best response. We show that using such an oracle reduces the number of iterations for both algorithms. For some cases, suitable perturbations ensure the expected number of iterations is logarithmic. Although the utility perturbation is computationally demanding as it requires iterating through all pure strategies, we demonstrate that one can efficiently perturb the utilities in games where pure strategies have further inner structure.
title Perturbing Best Responses in Zero-Sum Games
topic Computer Science and Game Theory
Artificial Intelligence
91A10 (Primary) 91A05 (Secondary)
url https://arxiv.org/abs/2511.12523