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Main Authors: Hu, Botao 'Amber', Huang, Danlin
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2511.12533
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author Hu, Botao 'Amber'
Huang, Danlin
author_facet Hu, Botao 'Amber'
Huang, Danlin
contents The recent more-than-human turn in design calls for attentiveness to nonhuman beings. Yet -- as Thomas Nagel's famous ``What is it like to be a bat?'' thought experiment highlights -- human experience is constrained by our own sensorium and an irreducible gap in phenomenal access to nonhuman \emph{Umwelten}. Grounded in eco-phenomenology and eco-somatics, this paper proposes \textbf{Experiencing the More-than-Human through Human Augmentation} (MtHtHA, or ``>HtH+''), a design approach that repurposes human augmentation technologies -- typically aimed at enhancing human capabilities for human optimization -- to create temporary, embodied, first-person experiences that modulate the human sensorium to approximate nonhuman sensory experiences, cultivating ecological awareness, empathy, and care across species boundaries. We articulate seven design principles, report five design cases -- EchoVision (bat-like echolocation), FeltSight (star-nosed-mole tactile navigation), FungiSync (fungal network attunement), TentacUs (octopus-like distributed agency), and City of Sparkles (urban data from an AI's perspective) -- and discuss implications for more-than-human aesthetics and design practice.
format Preprint
id arxiv_https___arxiv_org_abs_2511_12533
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Experiencing the More-than-Human Through Human Augmentation
Hu, Botao 'Amber'
Huang, Danlin
Human-Computer Interaction
The recent more-than-human turn in design calls for attentiveness to nonhuman beings. Yet -- as Thomas Nagel's famous ``What is it like to be a bat?'' thought experiment highlights -- human experience is constrained by our own sensorium and an irreducible gap in phenomenal access to nonhuman \emph{Umwelten}. Grounded in eco-phenomenology and eco-somatics, this paper proposes \textbf{Experiencing the More-than-Human through Human Augmentation} (MtHtHA, or ``>HtH+''), a design approach that repurposes human augmentation technologies -- typically aimed at enhancing human capabilities for human optimization -- to create temporary, embodied, first-person experiences that modulate the human sensorium to approximate nonhuman sensory experiences, cultivating ecological awareness, empathy, and care across species boundaries. We articulate seven design principles, report five design cases -- EchoVision (bat-like echolocation), FeltSight (star-nosed-mole tactile navigation), FungiSync (fungal network attunement), TentacUs (octopus-like distributed agency), and City of Sparkles (urban data from an AI's perspective) -- and discuss implications for more-than-human aesthetics and design practice.
title Experiencing the More-than-Human Through Human Augmentation
topic Human-Computer Interaction
url https://arxiv.org/abs/2511.12533