Game-theoretic Decentralized Coordination for Airspace Sector Overload Mitigation

Fuente: arXiv
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Autores principales: Im, Jaehan, Delahaye, Daniel, Fridovich-Keil, David, Topcu, Ufuk
Formato: Preprint
Publicado: 2025
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author Im, Jaehan
Delahaye, Daniel
Fridovich-Keil, David
Topcu, Ufuk
author_facet Im, Jaehan
Delahaye, Daniel
Fridovich-Keil, David
Topcu, Ufuk
contents Decentralized air traffic management systems offer a scalable alternative to centralized control, but often assume high levels of cooperation. In practice, such assumptions frequently break down since airspace sectors operate independently and prioritize local objectives. We address the problem of sector overload in decentralized air traffic management by proposing a mechanism that models self-interested behaviors based on best response dynamics. Each sector adjusts the departure times of flights under its control to reduce its own congestion, without any shared decision making. A tunable cooperativeness factor models the degree to which each sector is willing to reduce overload in other sectors. We prove that the proposed mechanism satisfies a potential game structure, ensuring that best response dynamics converge to a pure Nash equilibrium, under a mild restriction. In addition, we identify a sufficient condition under which an overload-free solution corresponds to a global minimizer of the potential function. Numerical experiments using 24 hours of European flight data demonstrate that the proposed algorithm substantially reduces overload even with only minimal cooperation between sectors, while maintaining scalability and matching the solution quality of centralized solvers.
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id arxiv_https___arxiv_org_abs_2511_13770
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Game-theoretic Decentralized Coordination for Airspace Sector Overload Mitigation
Im, Jaehan
Delahaye, Daniel
Fridovich-Keil, David
Topcu, Ufuk
Systems and Control
Computer Science and Game Theory
Multiagent Systems
Optimization and Control
Decentralized air traffic management systems offer a scalable alternative to centralized control, but often assume high levels of cooperation. In practice, such assumptions frequently break down since airspace sectors operate independently and prioritize local objectives. We address the problem of sector overload in decentralized air traffic management by proposing a mechanism that models self-interested behaviors based on best response dynamics. Each sector adjusts the departure times of flights under its control to reduce its own congestion, without any shared decision making. A tunable cooperativeness factor models the degree to which each sector is willing to reduce overload in other sectors. We prove that the proposed mechanism satisfies a potential game structure, ensuring that best response dynamics converge to a pure Nash equilibrium, under a mild restriction. In addition, we identify a sufficient condition under which an overload-free solution corresponds to a global minimizer of the potential function. Numerical experiments using 24 hours of European flight data demonstrate that the proposed algorithm substantially reduces overload even with only minimal cooperation between sectors, while maintaining scalability and matching the solution quality of centralized solvers.
title Game-theoretic Decentralized Coordination for Airspace Sector Overload Mitigation
topic Systems and Control
Computer Science and Game Theory
Multiagent Systems
Optimization and Control
url https://arxiv.org/abs/2511.13770