B2F: End-to-End Body-to-Face Motion Generation with Style Reference
Fuente:
arXiv
Saved in:
| Main Authors: | Jang, Bokyung, Jung, Eunho, Lee, Yoonsang |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player Controller
by: Kim, Minsu, et al.
Published: (2025)
by: Kim, Minsu, et al.
Published: (2025)
FreeMusco: Motion-Free Learning of Latent Control for Morphology-Adaptive Locomotion in Musculoskeletal Characters
by: Kim, Minkwan, et al.
Published: (2025)
by: Kim, Minkwan, et al.
Published: (2025)
Utilizing Motion Matching with Deep Reinforcement Learning for Target Location Tasks
by: Lee, Jeongmin, et al.
Published: (2024)
by: Lee, Jeongmin, et al.
Published: (2024)
Performance-Based Biped Control using a Consumer Depth Camera
by: Lee, Yoonsang, et al.
Published: (2024)
by: Lee, Yoonsang, et al.
Published: (2024)
Learning Human-like Locomotion Based on Biological Actuation and Rewards
by: Kim, Minkwan, et al.
Published: (2024)
by: Kim, Minkwan, et al.
Published: (2024)
Adaptive Tracking of a Single-Rigid-Body Character in Various Environments
by: Kwon, Taesoo, et al.
Published: (2023)
by: Kwon, Taesoo, et al.
Published: (2023)
Directly from Alpha to Omega: Controllable End-to-End Vector Floor Plan Generation
by: Wang, Shidong, et al.
Published: (2026)
by: Wang, Shidong, et al.
Published: (2026)
Distance Field Rasterization for End-to-End Mesh Reconstruction
by: Cui, Jinkai, et al.
Published: (2026)
by: Cui, Jinkai, et al.
Published: (2026)
P‐Hologen: An End‐to‐End Generative Framework for Phase‐Only Holograms
by: JooHyun Park, et al.
Published: (2024)
by: JooHyun Park, et al.
Published: (2024)
End‐to‐End Compressed Meshlet Rendering
by: D. Mlakar, et al.
Published: (2024)
by: D. Mlakar, et al.
Published: (2024)
TLC‐Plan: A Two‐Level Codebook Based Network for End‐to‐End Vector Floorplan Generation
by: Biao Xiong, et al.
Published: (2026)
by: Biao Xiong, et al.
Published: (2026)
Splatting Physical Scenes: End-to-End Real-to-Sim from Imperfect Robot Data
by: Moran, Ben, et al.
Published: (2025)
by: Moran, Ben, et al.
Published: (2025)
Mesh Splatting for End-to-end Multiview Surface Reconstruction
by: Zhang, Ruiqi, et al.
Published: (2026)
by: Zhang, Ruiqi, et al.
Published: (2026)
EngravingGNN: A Hybrid Graph Neural Network for End-to-End Piano Score Engraving
by: Karystinaios, Emmanouil, et al.
Published: (2025)
by: Karystinaios, Emmanouil, et al.
Published: (2025)
VQ‐Style: Disentangling Style and Content in Motion with Residual Quantized Representations
by: Fatemeh Zargarbashi, et al.
Published: (2026)
by: Fatemeh Zargarbashi, et al.
Published: (2026)
StyleMM: Stylized 3D Morphable Face Model via Text‐Driven Aligned Image Translation
by: Seungmi Lee, et al.
Published: (2025)
by: Seungmi Lee, et al.
Published: (2025)
End-to-End Rate-Distortion Optimized 3D Gaussian Representation
by: Wang, Henan, et al.
Published: (2024)
by: Wang, Henan, et al.
Published: (2024)
Locomotion in CAVE: Enhancing Immersion through Full-Body Motion
by: Li, Xiaohui, et al.
Published: (2025)
by: Li, Xiaohui, et al.
Published: (2025)
TouchWalker: Real-Time Avatar Locomotion from Touchscreen Finger Walking
by: Park, Geuntae, et al.
Published: (2025)
by: Park, Geuntae, et al.
Published: (2025)
One-Shot Real-to-Sim via End-to-End Differentiable Simulation and Rendering
by: Zhu, Yifan, et al.
Published: (2024)
by: Zhu, Yifan, et al.
Published: (2024)
An Implicit Physical Face Model Driven by Expression and Style
by: Yang, Lingchen, et al.
Published: (2024)
by: Yang, Lingchen, et al.
Published: (2024)
P-Hologen: An End-to-End Generative Framework for Phase-Only Holograms
by: Park, JooHyun, et al.
Published: (2024)
by: Park, JooHyun, et al.
Published: (2024)
GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations
by: Teotia, Kartik, et al.
Published: (2024)
by: Teotia, Kartik, et al.
Published: (2024)
DivaTrack: Diverse Bodies and Motions from Acceleration‐Enhanced Three‐Point Trackers
by: Dongseok Yang, et al.
Published: (2024)
by: Dongseok Yang, et al.
Published: (2024)
End-to-End Hybrid Refractive-Diffractive Lens Design with Differentiable Ray-Wave Model
by: Yang, Xinge, et al.
Published: (2024)
by: Yang, Xinge, et al.
Published: (2024)
FilmAgent: A Multi-Agent Framework for End-to-End Film Automation in Virtual 3D Spaces
by: Xu, Zhenran, et al.
Published: (2025)
by: Xu, Zhenran, et al.
Published: (2025)
Style Brush: Guided Style Transfer for 3D Objects
by: Kovács, Áron Samuel, et al.
Published: (2025)
by: Kovács, Áron Samuel, et al.
Published: (2025)
End-to-End Training for Unified Tokenization and Latent Denoising
by: Duggal, Shivam, et al.
Published: (2026)
by: Duggal, Shivam, et al.
Published: (2026)
End-to-end Surface Optimization for Light Control
by: Sun, Yuou, et al.
Published: (2024)
by: Sun, Yuou, et al.
Published: (2024)
SigStyle: Signature Style Transfer via Personalized Text-to-Image Models
by: Wang, Ye, et al.
Published: (2025)
by: Wang, Ye, et al.
Published: (2025)
Decoupling Contact for Fine-Grained Motion Style Transfer
by: Tang, Xiangjun, et al.
Published: (2024)
by: Tang, Xiangjun, et al.
Published: (2024)
DDCSR: A Novel End-to-End Deep Learning Framework for Cortical Surface Reconstruction from Diffusion MRI
by: Li, Chengjin, et al.
Published: (2025)
by: Li, Chengjin, et al.
Published: (2025)
Can AI Recognize the Style of Art? Analyzing Aesthetics through the Lens of Style Transfer
by: Yeo, Yunha, et al.
Published: (2025)
by: Yeo, Yunha, et al.
Published: (2025)
LAV: Audio-Driven Dynamic Visual Generation with Neural Compression and StyleGAN2
by: Jung, Jongmin, et al.
Published: (2025)
by: Jung, Jongmin, et al.
Published: (2025)
MotionDuet: Dual-Conditioned 3D Human Motion Generation with Video-Regularized Text Learning
by: Zhang, Yi-Yang, et al.
Published: (2025)
by: Zhang, Yi-Yang, et al.
Published: (2025)
WaFusion: A Wavelet-Enhanced Diffusion Framework for Face Morph Generation
by: Hosseini, Seyed Rasoul, et al.
Published: (2025)
by: Hosseini, Seyed Rasoul, et al.
Published: (2025)
Real Time Animator: High-Quality Cartoon Style Transfer in 6 Animation Styles on Images and Videos
by: Yang, Liuxin, et al.
Published: (2025)
by: Yang, Liuxin, et al.
Published: (2025)
Text-Driven Video Style Transfer with State-Space Models: Extending StyleMamba for Temporal Coherence
by: Li, Chao, et al.
Published: (2025)
by: Li, Chao, et al.
Published: (2025)
Generating Detailed Character Motion from Blocking Poses
by: Goel, Purvi, et al.
Published: (2025)
by: Goel, Purvi, et al.
Published: (2025)
Style Transfer: A Decade Survey
by: Zhang, Tianshan, et al.
Published: (2025)
by: Zhang, Tianshan, et al.
Published: (2025)
Similar Items
-
PhysicsFC: Learning User-Controlled Skills for a Physics-Based Football Player Controller
by: Kim, Minsu, et al.
Published: (2025) -
FreeMusco: Motion-Free Learning of Latent Control for Morphology-Adaptive Locomotion in Musculoskeletal Characters
by: Kim, Minkwan, et al.
Published: (2025) -
Utilizing Motion Matching with Deep Reinforcement Learning for Target Location Tasks
by: Lee, Jeongmin, et al.
Published: (2024) -
Performance-Based Biped Control using a Consumer Depth Camera
by: Lee, Yoonsang, et al.
Published: (2024) -
Learning Human-like Locomotion Based on Biological Actuation and Rewards
by: Kim, Minkwan, et al.
Published: (2024)