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Auteurs principaux: Tian, Hao, Zhang, Chenyangguang, Liu, Rui, Shen, Wen, Qin, Xiaolin
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:https://arxiv.org/abs/2511.14540
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author Tian, Hao
Zhang, Chenyangguang
Liu, Rui
Shen, Wen
Qin, Xiaolin
author_facet Tian, Hao
Zhang, Chenyangguang
Liu, Rui
Shen, Wen
Qin, Xiaolin
contents This paper focuses on a challenging setting of simultaneously modeling geometry and appearance of hand-object interaction scenes without any object priors. We follow the trend of dynamic 3D Gaussian Splatting based methods, and address several significant challenges. To model complex hand-object interaction with mutual occlusion and edge blur, we present interaction-aware hand-object Gaussians with newly introduced optimizable parameters aiming to adopt piecewise linear hypothesis for clearer structural representation. Moreover, considering the complementarity and tightness of hand shape and object shape during interaction dynamics, we incorporate hand information into object deformation field, constructing interaction-aware dynamic fields to model flexible motions. To further address difficulties in the optimization process, we propose a progressive strategy that handles dynamic regions and static background step by step. Correspondingly, explicit regularizations are designed to stabilize the hand-object representations for smooth motion transition, physical interaction reality, and coherent lighting. Experiments show that our approach surpasses existing dynamic 3D-GS-based methods and achieves state-of-the-art performance in reconstructing dynamic hand-object interaction.
format Preprint
id arxiv_https___arxiv_org_abs_2511_14540
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstruction
Tian, Hao
Zhang, Chenyangguang
Liu, Rui
Shen, Wen
Qin, Xiaolin
Computer Vision and Pattern Recognition
This paper focuses on a challenging setting of simultaneously modeling geometry and appearance of hand-object interaction scenes without any object priors. We follow the trend of dynamic 3D Gaussian Splatting based methods, and address several significant challenges. To model complex hand-object interaction with mutual occlusion and edge blur, we present interaction-aware hand-object Gaussians with newly introduced optimizable parameters aiming to adopt piecewise linear hypothesis for clearer structural representation. Moreover, considering the complementarity and tightness of hand shape and object shape during interaction dynamics, we incorporate hand information into object deformation field, constructing interaction-aware dynamic fields to model flexible motions. To further address difficulties in the optimization process, we propose a progressive strategy that handles dynamic regions and static background step by step. Correspondingly, explicit regularizations are designed to stabilize the hand-object representations for smooth motion transition, physical interaction reality, and coherent lighting. Experiments show that our approach surpasses existing dynamic 3D-GS-based methods and achieves state-of-the-art performance in reconstructing dynamic hand-object interaction.
title Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2511.14540