Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrains

Fuente: arXiv
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Main Authors: Ben, Qingwei, Xu, Botian, Li, Kailin, Jia, Feiyu, Zhang, Wentao, Wang, Jingping, Wang, Jingbo, Lin, Dahua, Pang, Jiangmiao
Format: Preprint
Published: 2025
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author Ben, Qingwei
Xu, Botian
Li, Kailin
Jia, Feiyu
Zhang, Wentao
Wang, Jingping
Wang, Jingbo
Lin, Dahua
Pang, Jiangmiao
author_facet Ben, Qingwei
Xu, Botian
Li, Kailin
Jia, Feiyu
Zhang, Wentao
Wang, Jingping
Wang, Jingbo
Lin, Dahua
Pang, Jiangmiao
contents Robust humanoid locomotion requires accurate and globally consistent perception of the surrounding 3D environment. However, existing perception modules, mainly based on depth images or elevation maps, offer only partial and locally flattened views of the environment, failing to capture the full 3D structure. This paper presents Gallant, a voxel-grid-based framework for humanoid locomotion and local navigation in 3D constrained terrains. It leverages voxelized LiDAR data as a lightweight and structured perceptual representation, and employs a z-grouped 2D CNN to map this representation to the control policy, enabling fully end-to-end optimization. A high-fidelity LiDAR simulation that dynamically generates realistic observations is developed to support scalable, LiDAR-based training and ensure sim-to-real consistency. Experimental results show that Gallant's broader perceptual coverage facilitates the use of a single policy that goes beyond the limitations of previous methods confined to ground-level obstacles, extending to lateral clutter, overhead constraints, multi-level structures, and narrow passages. Gallant also firstly achieves near 100% success rates in challenging scenarios such as stair climbing and stepping onto elevated platforms through improved end-to-end optimization.
format Preprint
id arxiv_https___arxiv_org_abs_2511_14625
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrains
Ben, Qingwei
Xu, Botian
Li, Kailin
Jia, Feiyu
Zhang, Wentao
Wang, Jingping
Wang, Jingbo
Lin, Dahua
Pang, Jiangmiao
Robotics
Robust humanoid locomotion requires accurate and globally consistent perception of the surrounding 3D environment. However, existing perception modules, mainly based on depth images or elevation maps, offer only partial and locally flattened views of the environment, failing to capture the full 3D structure. This paper presents Gallant, a voxel-grid-based framework for humanoid locomotion and local navigation in 3D constrained terrains. It leverages voxelized LiDAR data as a lightweight and structured perceptual representation, and employs a z-grouped 2D CNN to map this representation to the control policy, enabling fully end-to-end optimization. A high-fidelity LiDAR simulation that dynamically generates realistic observations is developed to support scalable, LiDAR-based training and ensure sim-to-real consistency. Experimental results show that Gallant's broader perceptual coverage facilitates the use of a single policy that goes beyond the limitations of previous methods confined to ground-level obstacles, extending to lateral clutter, overhead constraints, multi-level structures, and narrow passages. Gallant also firstly achieves near 100% success rates in challenging scenarios such as stair climbing and stepping onto elevated platforms through improved end-to-end optimization.
title Gallant: Voxel Grid-based Humanoid Locomotion and Local-navigation across 3D Constrained Terrains
topic Robotics
url https://arxiv.org/abs/2511.14625