SparseSurf: Sparse-View 3D Gaussian Splatting for Surface Reconstruction

Fuente: arXiv
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Autori principali: Gu, Meiying, Zhang, Jiawei, Li, Jiahe, Yu, Xiaohan, Luo, Haonan, Zheng, Jin, Bai, Xiao
Natura: Preprint
Pubblicazione: 2025
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author Gu, Meiying
Zhang, Jiawei
Li, Jiahe
Yu, Xiaohan
Luo, Haonan
Zheng, Jin
Bai, Xiao
author_facet Gu, Meiying
Zhang, Jiawei
Li, Jiahe
Yu, Xiaohan
Luo, Haonan
Zheng, Jin
Bai, Xiao
contents Recent advances in optimizing Gaussian Splatting for scene geometry have enabled efficient reconstruction of detailed surfaces from images. However, when input views are sparse, such optimization is prone to overfitting, leading to suboptimal reconstruction quality. Existing approaches address this challenge by employing flattened Gaussian primitives to better fit surface geometry, combined with depth regularization to alleviate geometric ambiguities under limited viewpoints. Nevertheless, the increased anisotropy inherent in flattened Gaussians exacerbates overfitting in sparse-view scenarios, hindering accurate surface fitting and degrading novel view synthesis performance. In this paper, we propose \net{}, a method that reconstructs more accurate and detailed surfaces while preserving high-quality novel view rendering. Our key insight is to introduce Stereo Geometry-Texture Alignment, which bridges rendering quality and geometry estimation, thereby jointly enhancing both surface reconstruction and view synthesis. In addition, we present a Pseudo-Feature Enhanced Geometry Consistency that enforces multi-view geometric consistency by incorporating both training and unseen views, effectively mitigating overfitting caused by sparse supervision. Extensive experiments on the DTU, BlendedMVS, and Mip-NeRF360 datasets demonstrate that our method achieves the state-of-the-art performance.
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id arxiv_https___arxiv_org_abs_2511_14633
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SparseSurf: Sparse-View 3D Gaussian Splatting for Surface Reconstruction
Gu, Meiying
Zhang, Jiawei
Li, Jiahe
Yu, Xiaohan
Luo, Haonan
Zheng, Jin
Bai, Xiao
Computer Vision and Pattern Recognition
Recent advances in optimizing Gaussian Splatting for scene geometry have enabled efficient reconstruction of detailed surfaces from images. However, when input views are sparse, such optimization is prone to overfitting, leading to suboptimal reconstruction quality. Existing approaches address this challenge by employing flattened Gaussian primitives to better fit surface geometry, combined with depth regularization to alleviate geometric ambiguities under limited viewpoints. Nevertheless, the increased anisotropy inherent in flattened Gaussians exacerbates overfitting in sparse-view scenarios, hindering accurate surface fitting and degrading novel view synthesis performance. In this paper, we propose \net{}, a method that reconstructs more accurate and detailed surfaces while preserving high-quality novel view rendering. Our key insight is to introduce Stereo Geometry-Texture Alignment, which bridges rendering quality and geometry estimation, thereby jointly enhancing both surface reconstruction and view synthesis. In addition, we present a Pseudo-Feature Enhanced Geometry Consistency that enforces multi-view geometric consistency by incorporating both training and unseen views, effectively mitigating overfitting caused by sparse supervision. Extensive experiments on the DTU, BlendedMVS, and Mip-NeRF360 datasets demonstrate that our method achieves the state-of-the-art performance.
title SparseSurf: Sparse-View 3D Gaussian Splatting for Surface Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2511.14633