Zero-Shot Open-Vocabulary Human Motion Grounding with Test-Time Training

Fuente: arXiv
Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: Zhou, Yunjiao, Chen, Xinyan, Qian, Junlang, Xie, Lihua, Yang, Jianfei
Format: Preprint
Veröffentlicht: 2025
Schlagworte:
Online-Zugang:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866911276534333440
author Zhou, Yunjiao
Chen, Xinyan
Qian, Junlang
Xie, Lihua
Yang, Jianfei
author_facet Zhou, Yunjiao
Chen, Xinyan
Qian, Junlang
Xie, Lihua
Yang, Jianfei
contents Understanding complex human activities demands the ability to decompose motion into fine-grained, semantic-aligned sub-actions. This motion grounding process is crucial for behavior analysis, embodied AI and virtual reality. Yet, most existing methods rely on dense supervision with predefined action classes, which are infeasible in open-vocabulary, real-world settings. In this paper, we propose ZOMG, a zero-shot, open-vocabulary framework that segments motion sequences into semantically meaningful sub-actions without requiring any annotations or fine-tuning. Technically, ZOMG integrates (1) language semantic partition, which leverages large language models to decompose instructions into ordered sub-action units, and (2) soft masking optimization, which learns instance-specific temporal masks to focus on frames critical to sub-actions, while maintaining intra-segment continuity and enforcing inter-segment separation, all without altering the pretrained encoder. Experiments on three motion-language datasets demonstrate state-of-the-art effectiveness and efficiency of motion grounding performance, outperforming prior methods by +8.7\% mAP on HumanML3D benchmark. Meanwhile, significant improvements also exist in downstream retrieval, establishing a new paradigm for annotation-free motion understanding.
format Preprint
id arxiv_https___arxiv_org_abs_2511_15379
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Zero-Shot Open-Vocabulary Human Motion Grounding with Test-Time Training
Zhou, Yunjiao
Chen, Xinyan
Qian, Junlang
Xie, Lihua
Yang, Jianfei
Computer Vision and Pattern Recognition
Understanding complex human activities demands the ability to decompose motion into fine-grained, semantic-aligned sub-actions. This motion grounding process is crucial for behavior analysis, embodied AI and virtual reality. Yet, most existing methods rely on dense supervision with predefined action classes, which are infeasible in open-vocabulary, real-world settings. In this paper, we propose ZOMG, a zero-shot, open-vocabulary framework that segments motion sequences into semantically meaningful sub-actions without requiring any annotations or fine-tuning. Technically, ZOMG integrates (1) language semantic partition, which leverages large language models to decompose instructions into ordered sub-action units, and (2) soft masking optimization, which learns instance-specific temporal masks to focus on frames critical to sub-actions, while maintaining intra-segment continuity and enforcing inter-segment separation, all without altering the pretrained encoder. Experiments on three motion-language datasets demonstrate state-of-the-art effectiveness and efficiency of motion grounding performance, outperforming prior methods by +8.7\% mAP on HumanML3D benchmark. Meanwhile, significant improvements also exist in downstream retrieval, establishing a new paradigm for annotation-free motion understanding.
title Zero-Shot Open-Vocabulary Human Motion Grounding with Test-Time Training
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2511.15379