One algebra for all : Geometric Algebra methods for neurosymbolic XR scene authoring, animation and neural rendering

Fuente: arXiv
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Auteurs principaux: Kamarianakis, Manos, Protopsaltis, Antonis, Papagiannakis, George
Format: Preprint
Publié: 2025
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author Kamarianakis, Manos
Protopsaltis, Antonis
Papagiannakis, George
author_facet Kamarianakis, Manos
Protopsaltis, Antonis
Papagiannakis, George
contents This position paper delves into the transformative role of Geometric Algebra (GA) in advancing specific areas of Computer Graphics (CG) and Extended Reality (XR), particularly in character animation, rendering, rigging, neural rendering, and generative AI-driven scene editing. Common CG algorithms require handling rotations, translations, and dilations (uniform scalings) in operations such as object rendering, rigged model animation, soft-body deformation, and XR simulations. Traditional representation forms - such as matrices, quaternions, and vectors - often introduce limitations in precision and performance. Recent breakthroughs in the use of GA suggest it can significantly enhance these processes by encapsulating geometric forms and transformations into uniform algebraic expressions, which maintain critical geometric properties throughout multi-step transformations. Furthermore, we explore how GA can serve as a unifying mathematical substrate for neurosymbolic XR scene authoring, bridging learned neural representations and explicit geometric reasoning. This paper outlines how GA-based approaches can improve the fidelity of rigged character animations, enhance soft-body simulations, streamline real-time rendering, and optimize neural and generative AI scene editing. GA offers a coherent and efficient framework for these processes, resulting in superior visual outcomes and computational efficiency, particularly in XR environments.
format Preprint
id arxiv_https___arxiv_org_abs_2511_15398
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle One algebra for all : Geometric Algebra methods for neurosymbolic XR scene authoring, animation and neural rendering
Kamarianakis, Manos
Protopsaltis, Antonis
Papagiannakis, George
Graphics
This position paper delves into the transformative role of Geometric Algebra (GA) in advancing specific areas of Computer Graphics (CG) and Extended Reality (XR), particularly in character animation, rendering, rigging, neural rendering, and generative AI-driven scene editing. Common CG algorithms require handling rotations, translations, and dilations (uniform scalings) in operations such as object rendering, rigged model animation, soft-body deformation, and XR simulations. Traditional representation forms - such as matrices, quaternions, and vectors - often introduce limitations in precision and performance. Recent breakthroughs in the use of GA suggest it can significantly enhance these processes by encapsulating geometric forms and transformations into uniform algebraic expressions, which maintain critical geometric properties throughout multi-step transformations. Furthermore, we explore how GA can serve as a unifying mathematical substrate for neurosymbolic XR scene authoring, bridging learned neural representations and explicit geometric reasoning. This paper outlines how GA-based approaches can improve the fidelity of rigged character animations, enhance soft-body simulations, streamline real-time rendering, and optimize neural and generative AI scene editing. GA offers a coherent and efficient framework for these processes, resulting in superior visual outcomes and computational efficiency, particularly in XR environments.
title One algebra for all : Geometric Algebra methods for neurosymbolic XR scene authoring, animation and neural rendering
topic Graphics
url https://arxiv.org/abs/2511.15398