Saved in:
| Main Authors: | Tahmasbi, Amir, Esrafilian, Milad, Wright, Judson, Jeong, Sooyeon, Bera, Aniket |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2511.15504 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Task-Based Role-Playing VR Game for Supporting Intellectual Disability Therapies
by: Chen, Wen-Chun, et al.
Published: (2024)
by: Chen, Wen-Chun, et al.
Published: (2024)
Static Vs. Agentic Game Master AI for Facilitating Solo Role-Playing Experiences
by: Jørgensen, Nicolai Hejlesen, et al.
Published: (2025)
by: Jørgensen, Nicolai Hejlesen, et al.
Published: (2025)
A Robot That Listens: Enhancing Self-Disclosure and Engagement Through Sentiment-based Backchannels and Active Listening
by: Tran, Hieu, et al.
Published: (2025)
by: Tran, Hieu, et al.
Published: (2025)
Designing an intelligent computer game for predicting dysgraphia
by: Nevisi, Zahra, et al.
Published: (2025)
by: Nevisi, Zahra, et al.
Published: (2025)
A Therapeutic Role-Playing VR Game for Children with Intellectual Disabilities
by: Berrezueta-Guzman, Santiago, et al.
Published: (2025)
by: Berrezueta-Guzman, Santiago, et al.
Published: (2025)
Role-Playing Simulation Games using ChatGPT
by: Stampfl, Rita, et al.
Published: (2024)
by: Stampfl, Rita, et al.
Published: (2024)
Revolutionising Role-Playing Games with ChatGPT
by: Stampfl, Rita, et al.
Published: (2024)
by: Stampfl, Rita, et al.
Published: (2024)
Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents
by: Bhattacharya, Uttaran, et al.
Published: (2021)
by: Bhattacharya, Uttaran, et al.
Published: (2021)
Sensitivity to Redirected Walking Considering Gaze, Posture, and Luminance
by: Williams, Niall L., et al.
Published: (2025)
by: Williams, Niall L., et al.
Published: (2025)
Sketch2Colab: Sketch-Conditioned Multi-Human Animation via Controllable Flow Distillation
by: Daiya, Divyanshu, et al.
Published: (2026)
by: Daiya, Divyanshu, et al.
Published: (2026)
Playing 20 Question Game with Policy-Based Reinforcement Learning
by: Hu, Huang, et al.
Published: (2018)
by: Hu, Huang, et al.
Published: (2018)
Tasks, Time, and Tools: Quantifying Online Sensemaking Efforts Through a Survey-based Study
by: Kuznetsov, Andrew, et al.
Published: (2024)
by: Kuznetsov, Andrew, et al.
Published: (2024)
Revealing and Mitigating the Challenge of Detecting Character Knowledge Errors in LLM Role-Playing
by: Zhang, Wenyuan, et al.
Published: (2024)
by: Zhang, Wenyuan, et al.
Published: (2024)
Radical Gender Neutrality: Agender Euphoria in Gaming and Play Experiences
by: Seaborn, Katie, et al.
Published: (2026)
by: Seaborn, Katie, et al.
Published: (2026)
Breaking the News: Taking the Roles of Influencer vs. Journalist in a LLM-Based Game for Raising Misinformation Awareness
by: Tang, Huiyun, et al.
Published: (2025)
by: Tang, Huiyun, et al.
Published: (2025)
GenLARP: Enabling Immersive Live Action Role-Play through LLM-Generated Worlds and Characters
by: Yu, Yichen, et al.
Published: (2025)
by: Yu, Yichen, et al.
Published: (2025)
Exploring the Role of User Comments Throughout the Stages of Video-Based Task-Learning
by: Kim, Nayoung, et al.
Published: (2026)
by: Kim, Nayoung, et al.
Published: (2026)
Role-Playing LLM-Based Multi-Agent Support Framework for Detecting and Addressing Family Communication Bias
by: Harada, Rushia, et al.
Published: (2025)
by: Harada, Rushia, et al.
Published: (2025)
Playing to Pay: Interplay of Monetization and Retention Strategies in Korean Mobile Gaming
by: Lee, HwiJoon, et al.
Published: (2025)
by: Lee, HwiJoon, et al.
Published: (2025)
Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions
by: Alexandrovsky, Dmitry, et al.
Published: (2024)
by: Alexandrovsky, Dmitry, et al.
Published: (2024)
PartiPlay: A Participatory Game Design Kit for Neurodiverse Classrooms
by: Piedade, Patricia, et al.
Published: (2024)
by: Piedade, Patricia, et al.
Published: (2024)
Enter: Graduated Realism: A Pedagogical Framework for AI-Powered Avatars in Virtual Reality Teacher Training
by: Haynes IV, Judson Leroy Dean
Published: (2025)
by: Haynes IV, Judson Leroy Dean
Published: (2025)
CoEmpaTeam: Enhancing Cognitive Empathy using LLM-based Avatars and Dynamic Role Play in Virtual Reality
by: Kong, Dehui, et al.
Published: (2026)
by: Kong, Dehui, et al.
Published: (2026)
Playing the Imitation Game: How Perceived Generated Content Shapes Player Experience
by: Bazzaz, Mahsa, et al.
Published: (2026)
by: Bazzaz, Mahsa, et al.
Published: (2026)
Play Guessing Game with LLM: Indirect Jailbreak Attack with Implicit Clues
by: Chang, Zhiyuan, et al.
Published: (2024)
by: Chang, Zhiyuan, et al.
Published: (2024)
Limitations of Online Play Content for Parents of Infants and Toddlers
by: Park, Keunwoo, et al.
Published: (2024)
by: Park, Keunwoo, et al.
Published: (2024)
From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play Transition
by: Hadan, Hilda, et al.
Published: (2025)
by: Hadan, Hilda, et al.
Published: (2025)
It Depends: Re_Authoring Play Through Clinical Reasoning in Wearable AR Rehab Games
by: Xu, Binyan, et al.
Published: (2026)
by: Xu, Binyan, et al.
Published: (2026)
Fulfillment of the Work Games: Warehouse Workers' Experiences with Algorithmic Management
by: Cheon, EunJeong, et al.
Published: (2025)
by: Cheon, EunJeong, et al.
Published: (2025)
The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game
by: Sanaei, Mohammadamin, et al.
Published: (2024)
by: Sanaei, Mohammadamin, et al.
Published: (2024)
Play Across Boundaries: Exploring Cross-Cultural Maldaimonic Game Experiences
by: Seaborn, Katie, et al.
Published: (2024)
by: Seaborn, Katie, et al.
Published: (2024)
From Play to Detection: Mini-SPACE as a Serious Game for Unsupervised Cognitive Impairment Screening
by: Tian, Nana, et al.
Published: (2025)
by: Tian, Nana, et al.
Published: (2025)
Beyond Value Elicitation: Towards Moral Profiles in Early Requirements Engineering via Role-Playing Games and Anthropologist LLMs
by: De Ninno, Gianluca, et al.
Published: (2025)
by: De Ninno, Gianluca, et al.
Published: (2025)
Open Role-Playing with Delta-Engines
by: Wu, Hongqiu, et al.
Published: (2024)
by: Wu, Hongqiu, et al.
Published: (2024)
Model Behavior Specification by Leveraging LLM Self-Playing and Self-Improving
by: Park, Soya, et al.
Published: (2025)
by: Park, Soya, et al.
Published: (2025)
Partnership through Play: Investigating How Long-Distance Couples Use Digital Games to Facilitate Intimacy
by: Devasia, Nisha, et al.
Published: (2025)
by: Devasia, Nisha, et al.
Published: (2025)
VisionTasker: Mobile Task Automation Using Vision Based UI Understanding and LLM Task Planning
by: Song, Yunpeng, et al.
Published: (2023)
by: Song, Yunpeng, et al.
Published: (2023)
Demonstrating SIMA-Play: A Serious Game for Forest Management Decision-Making through Board Game and Digital Simulation
by: Majhi, Arka, et al.
Published: (2026)
by: Majhi, Arka, et al.
Published: (2026)
Talk Less, Call Right: Enhancing Role-Play LLM Agents with Automatic Prompt Optimization and Role Prompting
by: Ruangtanusak, Saksorn, et al.
Published: (2025)
by: Ruangtanusak, Saksorn, et al.
Published: (2025)
BioSpark: Beyond Analogical Inspiration to LLM-augmented Transfer
by: Kang, Hyeonsu, et al.
Published: (2025)
by: Kang, Hyeonsu, et al.
Published: (2025)
Similar Items
-
Task-Based Role-Playing VR Game for Supporting Intellectual Disability Therapies
by: Chen, Wen-Chun, et al.
Published: (2024) -
Static Vs. Agentic Game Master AI for Facilitating Solo Role-Playing Experiences
by: Jørgensen, Nicolai Hejlesen, et al.
Published: (2025) -
A Robot That Listens: Enhancing Self-Disclosure and Engagement Through Sentiment-based Backchannels and Active Listening
by: Tran, Hieu, et al.
Published: (2025) -
Designing an intelligent computer game for predicting dysgraphia
by: Nevisi, Zahra, et al.
Published: (2025) -
A Therapeutic Role-Playing VR Game for Children with Intellectual Disabilities
by: Berrezueta-Guzman, Santiago, et al.
Published: (2025)