LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM

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Hauptverfasser: Lee, Sibaek, Ha, Seongbo, Kang, Kyeongsu, Choi, Joonyeol, Tak, Seungjun, Yu, Hyeonwoo
Format: Preprint
Veröffentlicht: 2025
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author Lee, Sibaek
Ha, Seongbo
Kang, Kyeongsu
Choi, Joonyeol
Tak, Seungjun
Yu, Hyeonwoo
author_facet Lee, Sibaek
Ha, Seongbo
Kang, Kyeongsu
Choi, Joonyeol
Tak, Seungjun
Yu, Hyeonwoo
contents Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for advanced robotic interaction. Integrating language features into SLAM remains a significant challenge, as storing high-dimensional features demands excessive memory and rendering overhead, while existing methods with static models lack adaptability for novel environments. To address these limitations, we propose LEGO-SLAM (Language-Embedded Gaussian Optimization SLAM), the first framework to achieve real-time, open-vocabulary mapping within a 3DGS-based SLAM system. At the core of our method is a scene-adaptive encoder-decoder that distills high-dimensional language embeddings into a compact 16-dimensional feature space. This design reduces the memory per Gaussian and accelerates rendering, enabling real-time performance. Unlike static approaches, our encoder adapts online to unseen scenes. These compact features also enable a language-guided pruning strategy that identifies semantic redundancy, reducing the map's Gaussian count by over 60\% while maintaining rendering quality. Furthermore, we introduce a language-based loop detection approach that reuses these mapping features, eliminating the need for a separate detection model. Extensive experiments demonstrate that LEGO-SLAM achieves competitive mapping quality and tracking accuracy, all while providing open-vocabulary capabilities at 15 FPS.
format Preprint
id arxiv_https___arxiv_org_abs_2511_16144
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM
Lee, Sibaek
Ha, Seongbo
Kang, Kyeongsu
Choi, Joonyeol
Tak, Seungjun
Yu, Hyeonwoo
Computer Vision and Pattern Recognition
Robotics
Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for advanced robotic interaction. Integrating language features into SLAM remains a significant challenge, as storing high-dimensional features demands excessive memory and rendering overhead, while existing methods with static models lack adaptability for novel environments. To address these limitations, we propose LEGO-SLAM (Language-Embedded Gaussian Optimization SLAM), the first framework to achieve real-time, open-vocabulary mapping within a 3DGS-based SLAM system. At the core of our method is a scene-adaptive encoder-decoder that distills high-dimensional language embeddings into a compact 16-dimensional feature space. This design reduces the memory per Gaussian and accelerates rendering, enabling real-time performance. Unlike static approaches, our encoder adapts online to unseen scenes. These compact features also enable a language-guided pruning strategy that identifies semantic redundancy, reducing the map's Gaussian count by over 60\% while maintaining rendering quality. Furthermore, we introduce a language-based loop detection approach that reuses these mapping features, eliminating the need for a separate detection model. Extensive experiments demonstrate that LEGO-SLAM achieves competitive mapping quality and tracking accuracy, all while providing open-vocabulary capabilities at 15 FPS.
title LEGO-SLAM: Language-Embedded Gaussian Optimization SLAM
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2511.16144