Deep SOR Minimax Q-learning for Two-player Zero-sum Game

Fuente: arXiv
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Autores principales: Gautam, Saksham, Mandal, Lakshmi, Bhatnagar, Shalabh
Formato: Preprint
Publicado: 2025
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author Gautam, Saksham
Mandal, Lakshmi
Bhatnagar, Shalabh
author_facet Gautam, Saksham
Mandal, Lakshmi
Bhatnagar, Shalabh
contents In this work, we consider the problem of a two-player zero-sum game. In the literature, the successive over-relaxation Q-learning algorithm has been developed and implemented, and it is seen to result in a lower contraction factor for the associated Q-Bellman operator resulting in a faster value iteration-based procedure. However, this has been presented only for the tabular case and not for the setting with function approximation that typically caters to real-world high-dimensional state-action spaces. Furthermore, such settings in the case of two-player zero-sum games have not been considered. We thus propose a deep successive over-relaxation minimax Q-learning algorithm that incorporates deep neural networks as function approximators and is suitable for high-dimensional spaces. We prove the finite-time convergence of the proposed algorithm. Through numerical experiments, we show the effectiveness of the proposed method over the existing Q-learning algorithm. Our ablation studies demonstrate the effect of different values of the crucial successive over-relaxation parameter.
format Preprint
id arxiv_https___arxiv_org_abs_2511_16226
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Deep SOR Minimax Q-learning for Two-player Zero-sum Game
Gautam, Saksham
Mandal, Lakshmi
Bhatnagar, Shalabh
Machine Learning
In this work, we consider the problem of a two-player zero-sum game. In the literature, the successive over-relaxation Q-learning algorithm has been developed and implemented, and it is seen to result in a lower contraction factor for the associated Q-Bellman operator resulting in a faster value iteration-based procedure. However, this has been presented only for the tabular case and not for the setting with function approximation that typically caters to real-world high-dimensional state-action spaces. Furthermore, such settings in the case of two-player zero-sum games have not been considered. We thus propose a deep successive over-relaxation minimax Q-learning algorithm that incorporates deep neural networks as function approximators and is suitable for high-dimensional spaces. We prove the finite-time convergence of the proposed algorithm. Through numerical experiments, we show the effectiveness of the proposed method over the existing Q-learning algorithm. Our ablation studies demonstrate the effect of different values of the crucial successive over-relaxation parameter.
title Deep SOR Minimax Q-learning for Two-player Zero-sum Game
topic Machine Learning
url https://arxiv.org/abs/2511.16226