LLaVA$^3$: Representing 3D Scenes like a Cubist Painter to Boost 3D Scene Understanding of VLMs

Fuente: arXiv
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Auteurs principaux: Petit, Doriand, Bourgeois, Steve, Gay-Bellile, Vincent, Chabot, Florian, Barthe, Loïc
Format: Preprint
Publié: 2025
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author Petit, Doriand
Bourgeois, Steve
Gay-Bellile, Vincent
Chabot, Florian
Barthe, Loïc
author_facet Petit, Doriand
Bourgeois, Steve
Gay-Bellile, Vincent
Chabot, Florian
Barthe, Loïc
contents Developing a multi-modal language model capable of understanding 3D scenes remains challenging due to the limited availability of 3D training data, in contrast to the abundance of 2D datasets used for vision-language models (VLM). As an alternative, we introduce LLaVA$^3$ (pronounced LLaVA-Cube), a novel method that improves the 3D scene understanding capabilities of VLM using only multi-view 2D images and without any fine-tuning. Inspired by Cubist painters, who represented multiple viewpoints of a 3D object within a single picture, we propose to describe the 3D scene for the VLM through omnidirectional visual representations of each object. These representations are derived from an intermediate multi-view 3D reconstruction of the scene. Extensive experiments on 3D VQA and 3D language grounding show that our approach outperforms previous 2D-based VLM solutions.
format Preprint
id arxiv_https___arxiv_org_abs_2511_16454
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle LLaVA$^3$: Representing 3D Scenes like a Cubist Painter to Boost 3D Scene Understanding of VLMs
Petit, Doriand
Bourgeois, Steve
Gay-Bellile, Vincent
Chabot, Florian
Barthe, Loïc
Computer Vision and Pattern Recognition
Developing a multi-modal language model capable of understanding 3D scenes remains challenging due to the limited availability of 3D training data, in contrast to the abundance of 2D datasets used for vision-language models (VLM). As an alternative, we introduce LLaVA$^3$ (pronounced LLaVA-Cube), a novel method that improves the 3D scene understanding capabilities of VLM using only multi-view 2D images and without any fine-tuning. Inspired by Cubist painters, who represented multiple viewpoints of a 3D object within a single picture, we propose to describe the 3D scene for the VLM through omnidirectional visual representations of each object. These representations are derived from an intermediate multi-view 3D reconstruction of the scene. Extensive experiments on 3D VQA and 3D language grounding show that our approach outperforms previous 2D-based VLM solutions.
title LLaVA$^3$: Representing 3D Scenes like a Cubist Painter to Boost 3D Scene Understanding of VLMs
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2511.16454