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Bibliographic Details
Main Authors: Petit, Doriand, Bourgeois, Steve, Gay-Bellile, Vincent, Chabot, Florian, Barthe, Loïc
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2511.16454
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Table of Contents:
  • Developing a multi-modal language model capable of understanding 3D scenes remains challenging due to the limited availability of 3D training data, in contrast to the abundance of 2D datasets used for vision-language models (VLM). As an alternative, we introduce LLaVA$^3$ (pronounced LLaVA-Cube), a novel method that improves the 3D scene understanding capabilities of VLM using only multi-view 2D images and without any fine-tuning. Inspired by Cubist painters, who represented multiple viewpoints of a 3D object within a single picture, we propose to describe the 3D scene for the VLM through omnidirectional visual representations of each object. These representations are derived from an intermediate multi-view 3D reconstruction of the scene. Extensive experiments on 3D VQA and 3D language grounding show that our approach outperforms previous 2D-based VLM solutions.