EOGS++: Earth Observation Gaussian Splatting with Internal Camera Refinement and Direct Panchromatic Rendering

Fuente: arXiv
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Autori principali: Bournez, Pierrick, Aira, Luca Savant, Ehret, Thibaud, Facciolo, Gabriele
Natura: Preprint
Pubblicazione: 2025
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author Bournez, Pierrick
Aira, Luca Savant
Ehret, Thibaud
Facciolo, Gabriele
author_facet Bournez, Pierrick
Aira, Luca Savant
Ehret, Thibaud
Facciolo, Gabriele
contents Recently, 3D Gaussian Splatting has been introduced as a compelling alternative to NeRF for Earth observation, offering competitive reconstruction quality with significantly reduced training times. In this work, we extend the Earth Observation Gaussian Splatting (EOGS) framework to propose EOGS++, a novel method tailored for satellite imagery that directly operates on raw high-resolution panchromatic data without requiring external preprocessing. Furthermore, leveraging optical flow techniques we embed bundle adjustment directly within the training process, avoiding reliance on external optimization tools while improving camera pose estimation. We also introduce several improvements to the original implementation, including early stopping and TSDF post-processing, all contributing to sharper reconstructions and better geometric accuracy. Experiments on the IARPA 2016 and DFC2019 datasets demonstrate that EOGS++ achieves state-of-the-art performance in terms of reconstruction quality and efficiency, outperforming the original EOGS method and other NeRF-based methods while maintaining the computational advantages of Gaussian Splatting. Our model demonstrates an improvement from 1.33 to 1.19 mean MAE errors on buildings compared to the original EOGS models
format Preprint
id arxiv_https___arxiv_org_abs_2511_16542
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle EOGS++: Earth Observation Gaussian Splatting with Internal Camera Refinement and Direct Panchromatic Rendering
Bournez, Pierrick
Aira, Luca Savant
Ehret, Thibaud
Facciolo, Gabriele
Computer Vision and Pattern Recognition
Recently, 3D Gaussian Splatting has been introduced as a compelling alternative to NeRF for Earth observation, offering competitive reconstruction quality with significantly reduced training times. In this work, we extend the Earth Observation Gaussian Splatting (EOGS) framework to propose EOGS++, a novel method tailored for satellite imagery that directly operates on raw high-resolution panchromatic data without requiring external preprocessing. Furthermore, leveraging optical flow techniques we embed bundle adjustment directly within the training process, avoiding reliance on external optimization tools while improving camera pose estimation. We also introduce several improvements to the original implementation, including early stopping and TSDF post-processing, all contributing to sharper reconstructions and better geometric accuracy. Experiments on the IARPA 2016 and DFC2019 datasets demonstrate that EOGS++ achieves state-of-the-art performance in terms of reconstruction quality and efficiency, outperforming the original EOGS method and other NeRF-based methods while maintaining the computational advantages of Gaussian Splatting. Our model demonstrates an improvement from 1.33 to 1.19 mean MAE errors on buildings compared to the original EOGS models
title EOGS++: Earth Observation Gaussian Splatting with Internal Camera Refinement and Direct Panchromatic Rendering
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2511.16542