EOGS++: Earth Observation Gaussian Splatting with Internal Camera Refinement and Direct Panchromatic Rendering
Fuente:
arXiv
Saved in:
| Main Authors: | Bournez, Pierrick, Aira, Luca Savant, Ehret, Thibaud, Facciolo, Gabriele |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Gaussian Splatting for Efficient Satellite Image Photogrammetry
by: Aira, Luca Savant, et al.
Published: (2024)
by: Aira, Luca Savant, et al.
Published: (2024)
Diachronic Stereo Matching for Multi-Date Satellite Imagery
by: Masquil, Elías, et al.
Published: (2026)
by: Masquil, Elías, et al.
Published: (2026)
Deep S2P: Integrating Learning Based Stereo Matching Into the Satellite Stereo Pipeline
by: Masquil, Elías, et al.
Published: (2026)
by: Masquil, Elías, et al.
Published: (2026)
S-EO: A Large-Scale Dataset for Geometry-Aware Shadow Detection in Remote Sensing Applications
by: Masquil, Elías, et al.
Published: (2025)
by: Masquil, Elías, et al.
Published: (2025)
Structure Tensor Representation for Robust Oriented Object Detection
by: Bou, Xavier, et al.
Published: (2024)
by: Bou, Xavier, et al.
Published: (2024)
Exploring Robust Features for Few-Shot Object Detection in Satellite Imagery
by: Bou, Xavier, et al.
Published: (2024)
by: Bou, Xavier, et al.
Published: (2024)
Modeling uncertainty for Gaussian Splatting
by: Savant, Luca, et al.
Published: (2024)
by: Savant, Luca, et al.
Published: (2024)
An Industrial Dataset for Scene Acquisitions and Functional Schematics Alignment
by: Armangeon, Flavien, et al.
Published: (2026)
by: Armangeon, Flavien, et al.
Published: (2026)
Remote Sensing Change Detection via Weak Temporal Supervision
by: Bou, Xavier, et al.
Published: (2026)
by: Bou, Xavier, et al.
Published: (2026)
Towards Large Scale Geostatistical Methane Monitoring with Part-based Object Detection
by: de Senneville, Adhemar, et al.
Published: (2025)
by: de Senneville, Adhemar, et al.
Published: (2025)
Camera Pose Refinement via 3D Gaussian Splatting
by: Hao, Lulu, et al.
Published: (2025)
by: Hao, Lulu, et al.
Published: (2025)
Gaussian Splatting in Mirrors: Reflection-Aware Rendering via Virtual Camera Optimization
by: Wang, Zihan, et al.
Published: (2024)
by: Wang, Zihan, et al.
Published: (2024)
EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering
by: Yura, Toshiya, et al.
Published: (2024)
by: Yura, Toshiya, et al.
Published: (2024)
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving
by: Hess, Georg, et al.
Published: (2024)
by: Hess, Georg, et al.
Published: (2024)
CrowdSplat: Exploring Gaussian Splatting For Crowd Rendering
by: Sun, Xiaohan, et al.
Published: (2025)
by: Sun, Xiaohan, et al.
Published: (2025)
GS-CPR: Efficient Camera Pose Refinement via 3D Gaussian Splatting
by: Liu, Changkun, et al.
Published: (2024)
by: Liu, Changkun, et al.
Published: (2024)
SignSplat: Rendering Sign Language via Gaussian Splatting
by: Ivashechkin, Maksym, et al.
Published: (2025)
by: Ivashechkin, Maksym, et al.
Published: (2025)
Pushing Rendering Boundaries: Hard Gaussian Splatting
by: Xu, Qingshan, et al.
Published: (2024)
by: Xu, Qingshan, et al.
Published: (2024)
GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering
by: Li, Yanyan, et al.
Published: (2024)
by: Li, Yanyan, et al.
Published: (2024)
6DGS: Enhanced Direction-Aware Gaussian Splatting for Volumetric Rendering
by: Gao, Zhongpai, et al.
Published: (2024)
by: Gao, Zhongpai, et al.
Published: (2024)
MotionCraft: Physics-based Zero-Shot Video Generation
by: Aira, Luca Savant, et al.
Published: (2024)
by: Aira, Luca Savant, et al.
Published: (2024)
MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization
by: Tobiasz, Rafał, et al.
Published: (2025)
by: Tobiasz, Rafał, et al.
Published: (2025)
Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting
by: Ye, Keyang, et al.
Published: (2024)
by: Ye, Keyang, et al.
Published: (2024)
OccGaussian: 3D Gaussian Splatting for Occluded Human Rendering
by: Ye, Jingrui, et al.
Published: (2024)
by: Ye, Jingrui, et al.
Published: (2024)
PRoGS: Progressive Rendering of Gaussian Splats
by: Zoomers, Brent, et al.
Published: (2024)
by: Zoomers, Brent, et al.
Published: (2024)
DDGS-CT: Direction-Disentangled Gaussian Splatting for Realistic Volume Rendering
by: Gao, Zhongpai, et al.
Published: (2024)
by: Gao, Zhongpai, et al.
Published: (2024)
GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering
by: Ye, Kai, et al.
Published: (2024)
by: Ye, Kai, et al.
Published: (2024)
AstroSplat: Physics-Based Gaussian Splatting for Rendering and Reconstruction of Small Celestial Bodies
by: Nolan, Jennifer, et al.
Published: (2026)
by: Nolan, Jennifer, et al.
Published: (2026)
ReCoSplat: Autoregressive Feed-Forward Gaussian Splatting Using Render-and-Compare
by: Cheng, Freeman, et al.
Published: (2026)
by: Cheng, Freeman, et al.
Published: (2026)
Abstract Rendering: Computing All that is Seen in Gaussian Splat Scenes
by: Li, Yangge, et al.
Published: (2025)
by: Li, Yangge, et al.
Published: (2025)
SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering
by: Sun, Hanxiao, et al.
Published: (2025)
by: Sun, Hanxiao, et al.
Published: (2025)
Sort-free Gaussian Splatting via Weighted Sum Rendering
by: Hou, Qiqi, et al.
Published: (2024)
by: Hou, Qiqi, et al.
Published: (2024)
GS-IR: 3D Gaussian Splatting for Inverse Rendering
by: Liang, Zhihao, et al.
Published: (2023)
by: Liang, Zhihao, et al.
Published: (2023)
ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering
by: Pang, Haokai, et al.
Published: (2023)
by: Pang, Haokai, et al.
Published: (2023)
GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering
by: Liang, Zhihao, et al.
Published: (2024)
by: Liang, Zhihao, et al.
Published: (2024)
DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering
by: Wang, Yihao, et al.
Published: (2024)
by: Wang, Yihao, et al.
Published: (2024)
DeblurGS: Gaussian Splatting for Camera Motion Blur
by: Oh, Jeongtaek, et al.
Published: (2024)
by: Oh, Jeongtaek, et al.
Published: (2024)
SLAM&Render: A Benchmark for the Intersection Between Neural Rendering, Gaussian Splatting and SLAM
by: Cerezo, Samuel, et al.
Published: (2025)
by: Cerezo, Samuel, et al.
Published: (2025)
Gaussian Splashing: Direct Volumetric Rendering Underwater
by: Mualem, Nir, et al.
Published: (2024)
by: Mualem, Nir, et al.
Published: (2024)
1000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering
by: Yuan, Yuheng, et al.
Published: (2025)
by: Yuan, Yuheng, et al.
Published: (2025)
Similar Items
-
Gaussian Splatting for Efficient Satellite Image Photogrammetry
by: Aira, Luca Savant, et al.
Published: (2024) -
Diachronic Stereo Matching for Multi-Date Satellite Imagery
by: Masquil, Elías, et al.
Published: (2026) -
Deep S2P: Integrating Learning Based Stereo Matching Into the Satellite Stereo Pipeline
by: Masquil, Elías, et al.
Published: (2026) -
S-EO: A Large-Scale Dataset for Geometry-Aware Shadow Detection in Remote Sensing Applications
by: Masquil, Elías, et al.
Published: (2025) -
Structure Tensor Representation for Robust Oriented Object Detection
by: Bou, Xavier, et al.
Published: (2024)