Generative Augmented Reality: Paradigms, Technologies, and Future Applications

Fuente: arXiv
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Main Authors: Liang, Chen, Zheng, Jiawen, Zeng, Yufeng, Tan, Yi, Lyu, Hengye, Zheng, Yuhui, Li, Zisu, Weng, Yueting, Shi, Jiaxin, Zhang, Hanwang
Format: Preprint
Published: 2025
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author Liang, Chen
Zheng, Jiawen
Zeng, Yufeng
Tan, Yi
Lyu, Hengye
Zheng, Yuhui
Li, Zisu
Weng, Yueting
Shi, Jiaxin
Zhang, Hanwang
author_facet Liang, Chen
Zheng, Jiawen
Zeng, Yufeng
Tan, Yi
Lyu, Hengye
Zheng, Yuhui
Li, Zisu
Weng, Yueting
Shi, Jiaxin
Zhang, Hanwang
contents This paper introduces Generative Augmented Reality (GAR) as a next-generation paradigm that reframes augmentation as a process of world re-synthesis rather than world composition by a conventional AR engine. GAR replaces the conventional AR engine's multi-stage modules with a unified generative backbone, where environmental sensing, virtual content, and interaction signals are jointly encoded as conditioning inputs for continuous video generation. We formalize the computational correspondence between AR and GAR, survey the technical foundations that make real-time generative augmentation feasible, and outline prospective applications that leverage its unified inference model. We envision GAR as a future AR paradigm that delivers high-fidelity experiences in terms of realism, interactivity, and immersion, while eliciting new research challenges on technologies, content ecosystems, and the ethical and societal implications.
format Preprint
id arxiv_https___arxiv_org_abs_2511_16783
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Generative Augmented Reality: Paradigms, Technologies, and Future Applications
Liang, Chen
Zheng, Jiawen
Zeng, Yufeng
Tan, Yi
Lyu, Hengye
Zheng, Yuhui
Li, Zisu
Weng, Yueting
Shi, Jiaxin
Zhang, Hanwang
Human-Computer Interaction
Artificial Intelligence
Computer Vision and Pattern Recognition
This paper introduces Generative Augmented Reality (GAR) as a next-generation paradigm that reframes augmentation as a process of world re-synthesis rather than world composition by a conventional AR engine. GAR replaces the conventional AR engine's multi-stage modules with a unified generative backbone, where environmental sensing, virtual content, and interaction signals are jointly encoded as conditioning inputs for continuous video generation. We formalize the computational correspondence between AR and GAR, survey the technical foundations that make real-time generative augmentation feasible, and outline prospective applications that leverage its unified inference model. We envision GAR as a future AR paradigm that delivers high-fidelity experiences in terms of realism, interactivity, and immersion, while eliciting new research challenges on technologies, content ecosystems, and the ethical and societal implications.
title Generative Augmented Reality: Paradigms, Technologies, and Future Applications
topic Human-Computer Interaction
Artificial Intelligence
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2511.16783