SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors

Fuente: arXiv
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Autori principali: Li, Kunyi, Niemeyer, Michael, Wang, Sen, Gasperini, Stefano, Navab, Nassir, Tombari, Federico
Natura: Preprint
Pubblicazione: 2025
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author Li, Kunyi
Niemeyer, Michael
Wang, Sen
Gasperini, Stefano
Navab, Nassir
Tombari, Federico
author_facet Li, Kunyi
Niemeyer, Michael
Wang, Sen
Gasperini, Stefano
Navab, Nassir
Tombari, Federico
contents Recent advances in dense 3D reconstruction have demonstrated strong capability in accurately capturing local geometry. However, extending these methods to incremental global reconstruction, as required in SLAM systems, remains challenging. Without explicit modeling of global geometric consistency, existing approaches often suffer from accumulated drift, scale inconsistency, and suboptimal local geometry. To address these issues, we propose SING3R-SLAM, a globally consistent Gaussian-based monocular indoor SLAM framework. Our approach represents the scene with a Global Gaussian Map that serves as a persistent, differentiable memory, incorporates local geometric reconstruction via submap-level global alignment, and leverages global map's consistency to further refine local geometry. This design enables efficient and versatile 3D mapping for multiple downstream applications. Extensive experiments show that SING3R-SLAM achieves state-of-the-art performance in pose estimation, 3D reconstruction, and novel view rendering. It improves pose accuracy by over 10%, produces finer and more detailed geometry, and maintains a compact and memory-efficient global representation on real-world datasets.
format Preprint
id arxiv_https___arxiv_org_abs_2511_17207
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors
Li, Kunyi
Niemeyer, Michael
Wang, Sen
Gasperini, Stefano
Navab, Nassir
Tombari, Federico
Computer Vision and Pattern Recognition
Robotics
Recent advances in dense 3D reconstruction have demonstrated strong capability in accurately capturing local geometry. However, extending these methods to incremental global reconstruction, as required in SLAM systems, remains challenging. Without explicit modeling of global geometric consistency, existing approaches often suffer from accumulated drift, scale inconsistency, and suboptimal local geometry. To address these issues, we propose SING3R-SLAM, a globally consistent Gaussian-based monocular indoor SLAM framework. Our approach represents the scene with a Global Gaussian Map that serves as a persistent, differentiable memory, incorporates local geometric reconstruction via submap-level global alignment, and leverages global map's consistency to further refine local geometry. This design enables efficient and versatile 3D mapping for multiple downstream applications. Extensive experiments show that SING3R-SLAM achieves state-of-the-art performance in pose estimation, 3D reconstruction, and novel view rendering. It improves pose accuracy by over 10%, produces finer and more detailed geometry, and maintains a compact and memory-efficient global representation on real-world datasets.
title SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2511.17207