Vector Cost Behavioral Planning for Autonomous Robotic Systems with Contemporary Validation Strategies

Fuente: arXiv
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Autores principales: Toaz, Benjamin R., Goss, Quentin, Thompson, John, Boğosyan, Seta, Bopardikar, Shaunak D., Akbaş, Mustafa İlhan, Gökaşan, Metin
Formato: Preprint
Publicado: 2025
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author Toaz, Benjamin R.
Goss, Quentin
Thompson, John
Boğosyan, Seta
Bopardikar, Shaunak D.
Akbaş, Mustafa İlhan
Gökaşan, Metin
author_facet Toaz, Benjamin R.
Goss, Quentin
Thompson, John
Boğosyan, Seta
Bopardikar, Shaunak D.
Akbaş, Mustafa İlhan
Gökaşan, Metin
contents The vector cost bimatrix game is a method for multi-objective decision making that enables autonomous robotic systems to optimize for multiple goals at once while avoiding worst-case scenarios in neglected objectives. We expand this approach to arbitrary numbers of objectives and compare its performance to scalar weighted sum methods during competitive motion planning. Explainable Artificial Intelligence (XAI) software is used to aid in the analysis of high dimensional decision-making data. State-space Exploration of Multidimensional Boundaries using Adherence Strategies (SEMBAS) is applied to explore performance modes in the parameter space as a sensitivity study for the baseline and proposed frameworks. While some works have explored aspects of game theoretic planning and intelligent systems validation separately, we combine each of these into a novel and comprehensive simulation pipeline. This integration demonstrates a dramatic improvement of the vector cost method over scalarization and offers an interpretable and generalizable framework for robotic behavioral planning. Code available at https://github.com/toazbenj/race_simulation. The video companion to this work is available at https://tinyurl.com/vectorcostvideo.
format Preprint
id arxiv_https___arxiv_org_abs_2511_17375
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Vector Cost Behavioral Planning for Autonomous Robotic Systems with Contemporary Validation Strategies
Toaz, Benjamin R.
Goss, Quentin
Thompson, John
Boğosyan, Seta
Bopardikar, Shaunak D.
Akbaş, Mustafa İlhan
Gökaşan, Metin
Robotics
Computer Science and Game Theory
The vector cost bimatrix game is a method for multi-objective decision making that enables autonomous robotic systems to optimize for multiple goals at once while avoiding worst-case scenarios in neglected objectives. We expand this approach to arbitrary numbers of objectives and compare its performance to scalar weighted sum methods during competitive motion planning. Explainable Artificial Intelligence (XAI) software is used to aid in the analysis of high dimensional decision-making data. State-space Exploration of Multidimensional Boundaries using Adherence Strategies (SEMBAS) is applied to explore performance modes in the parameter space as a sensitivity study for the baseline and proposed frameworks. While some works have explored aspects of game theoretic planning and intelligent systems validation separately, we combine each of these into a novel and comprehensive simulation pipeline. This integration demonstrates a dramatic improvement of the vector cost method over scalarization and offers an interpretable and generalizable framework for robotic behavioral planning. Code available at https://github.com/toazbenj/race_simulation. The video companion to this work is available at https://tinyurl.com/vectorcostvideo.
title Vector Cost Behavioral Planning for Autonomous Robotic Systems with Contemporary Validation Strategies
topic Robotics
Computer Science and Game Theory
url https://arxiv.org/abs/2511.17375