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Main Authors: Vuong, Quan-Hoang, Kianfar, Fatemeh, Tran, Thi Mai Anh, Sari, Ni Putu Wulan Purnama, Kumaladewi, Cresensia Dina Candra, La, Viet-Phuong, Nguyen, Minh-Hoang
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2511.17591
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author Vuong, Quan-Hoang
Kianfar, Fatemeh
Tran, Thi Mai Anh
Sari, Ni Putu Wulan Purnama
Kumaladewi, Cresensia Dina Candra
La, Viet-Phuong
Nguyen, Minh-Hoang
author_facet Vuong, Quan-Hoang
Kianfar, Fatemeh
Tran, Thi Mai Anh
Sari, Ni Putu Wulan Purnama
Kumaladewi, Cresensia Dina Candra
La, Viet-Phuong
Nguyen, Minh-Hoang
contents Human exceptionalism strongly shapes human-nature perceptions, thinking, values, and behaviors. Yet little is known about how virtual ecological environments influence this mindset. As digital worlds become increasingly immersive and ecologically sophisticated, they provide novel contexts for examining how human value systems are formed and transformed. This study investigates how virtual environment-modification behaviors and players' sense of immersiveness jointly shape exceptionalism, drawing on worldviews from quantum mechanics and mathematical logic. Using Granular Interaction Thinking Theory (GITT) and the Bayesian Mindsponge Framework (BMF analytics), we analyze five key activities--tree planting, flower planting, flower crossbreeding, terraforming, and creating conditions for bug respawn--based on a multinational dataset of 640 Animal Crossing: New Horizons players from 29 countries. Results reveal two behavioral clusters distinguished by controllability. High-controllability behaviors (i.e., flower planting and terraforming) predict higher exceptionalism, whereas the flower-planting effect reverses among highly immersed players. Low-controllability behaviors (i.e., flower crossbreeding and manipulating bug spawning) predict lower exceptionalism, but these associations weaken or reverse under high immersiveness, respectively. These findings offer insights into leveraging virtual worlds to cultivate Nature Quotient (NQ), mitigate exceptionalist tendencies, and foster eco-surplus cultural orientations.
format Preprint
id arxiv_https___arxiv_org_abs_2511_17591
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Do Environment-Modification Behaviors and Gamers' Immersiveness Shape Exceptionalism Beliefs?
Vuong, Quan-Hoang
Kianfar, Fatemeh
Tran, Thi Mai Anh
Sari, Ni Putu Wulan Purnama
Kumaladewi, Cresensia Dina Candra
La, Viet-Phuong
Nguyen, Minh-Hoang
Computers and Society
Human exceptionalism strongly shapes human-nature perceptions, thinking, values, and behaviors. Yet little is known about how virtual ecological environments influence this mindset. As digital worlds become increasingly immersive and ecologically sophisticated, they provide novel contexts for examining how human value systems are formed and transformed. This study investigates how virtual environment-modification behaviors and players' sense of immersiveness jointly shape exceptionalism, drawing on worldviews from quantum mechanics and mathematical logic. Using Granular Interaction Thinking Theory (GITT) and the Bayesian Mindsponge Framework (BMF analytics), we analyze five key activities--tree planting, flower planting, flower crossbreeding, terraforming, and creating conditions for bug respawn--based on a multinational dataset of 640 Animal Crossing: New Horizons players from 29 countries. Results reveal two behavioral clusters distinguished by controllability. High-controllability behaviors (i.e., flower planting and terraforming) predict higher exceptionalism, whereas the flower-planting effect reverses among highly immersed players. Low-controllability behaviors (i.e., flower crossbreeding and manipulating bug spawning) predict lower exceptionalism, but these associations weaken or reverse under high immersiveness, respectively. These findings offer insights into leveraging virtual worlds to cultivate Nature Quotient (NQ), mitigate exceptionalist tendencies, and foster eco-surplus cultural orientations.
title Do Environment-Modification Behaviors and Gamers' Immersiveness Shape Exceptionalism Beliefs?
topic Computers and Society
url https://arxiv.org/abs/2511.17591