RoboArmGS: High-Quality Robotic Arm Splatting via Bézier Curve Refinement

Fuente: arXiv
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Autores principales: Wang, Hao, Wei, Xiaobao, Li, Ying, Wuwu, Qingpo, Wu, Dongli, Cao, Jiajun, Lu, Ming, Zheng, Wenzhao, Zhang, Shanghang
Formato: Preprint
Publicado: 2025
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author Wang, Hao
Wei, Xiaobao
Li, Ying
Wuwu, Qingpo
Wu, Dongli
Cao, Jiajun
Lu, Ming
Zheng, Wenzhao
Zhang, Shanghang
author_facet Wang, Hao
Wei, Xiaobao
Li, Ying
Wuwu, Qingpo
Wu, Dongli
Cao, Jiajun
Lu, Ming
Zheng, Wenzhao
Zhang, Shanghang
contents Constructing photorealistic and controllable robotic arm digital assets from real observations is fundamental to robotic applications. Current approaches naively bind static 3D Gaussians according to URDF links, forcing them to follow an URDF-rigged motion passively. However, the idealized URDF-rigged motion cannot accurately model the actual motion captured in real-world observations, leading to severe rendering artifacts in 3D Gaussians. To address these challenges, we propose RoboArmGS, a novel hybrid representation that refines the URDF-rigged motion with learnable Bézier curves, enabling more accurate real-world motion modeling. To be more specific, we present a learnable Bézier Curve motion refiner that corrects per-joint residuals to address mismatches between real-world motion and URDF-rigged motion. RoboArmGS enables the learning of more accurate real-world motion while achieving a coherent binding of 3D Gaussians across arm parts. To support future research, we contribute a carefully collected dataset named RoboArm4D, which comprises several widely used robotic arms for evaluating the quality of building high-quality digital assets. We evaluate our approach on RoboArm4D, and RoboArmGS achieves state-of-the-art performance in real-world motion modeling and rendering quality. The code and dataset will be released.
format Preprint
id arxiv_https___arxiv_org_abs_2511_17961
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle RoboArmGS: High-Quality Robotic Arm Splatting via Bézier Curve Refinement
Wang, Hao
Wei, Xiaobao
Li, Ying
Wuwu, Qingpo
Wu, Dongli
Cao, Jiajun
Lu, Ming
Zheng, Wenzhao
Zhang, Shanghang
Robotics
Constructing photorealistic and controllable robotic arm digital assets from real observations is fundamental to robotic applications. Current approaches naively bind static 3D Gaussians according to URDF links, forcing them to follow an URDF-rigged motion passively. However, the idealized URDF-rigged motion cannot accurately model the actual motion captured in real-world observations, leading to severe rendering artifacts in 3D Gaussians. To address these challenges, we propose RoboArmGS, a novel hybrid representation that refines the URDF-rigged motion with learnable Bézier curves, enabling more accurate real-world motion modeling. To be more specific, we present a learnable Bézier Curve motion refiner that corrects per-joint residuals to address mismatches between real-world motion and URDF-rigged motion. RoboArmGS enables the learning of more accurate real-world motion while achieving a coherent binding of 3D Gaussians across arm parts. To support future research, we contribute a carefully collected dataset named RoboArm4D, which comprises several widely used robotic arms for evaluating the quality of building high-quality digital assets. We evaluate our approach on RoboArm4D, and RoboArmGS achieves state-of-the-art performance in real-world motion modeling and rendering quality. The code and dataset will be released.
title RoboArmGS: High-Quality Robotic Arm Splatting via Bézier Curve Refinement
topic Robotics
url https://arxiv.org/abs/2511.17961