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Autores principales: Chen, Zilong, Gao, Huan-ang, Qu, Delin, Chi, Haohan, Tang, Hao, Zhang, Kai, Zhao, Hao
Formato: Preprint
Publicado: 2025
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Acceso en línea:https://arxiv.org/abs/2511.18367
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author Chen, Zilong
Gao, Huan-ang
Qu, Delin
Chi, Haohan
Tang, Hao
Zhang, Kai
Zhao, Hao
author_facet Chen, Zilong
Gao, Huan-ang
Qu, Delin
Chi, Haohan
Tang, Hao
Zhang, Kai
Zhao, Hao
contents Existing dynamic scene reconstruction methods based on Gaussian Splatting enable real-time rendering and generate realistic images. However, adjusting the camera's focal length or the distance between Gaussian primitives and the camera to modify rendering resolution often introduces strong artifacts, stemming from the frequency constraints of 4D Gaussians and Gaussian scale mismatch induced by the 2D dilated filter. To address this, we derive a maximum sampling frequency formulation for 4D Gaussian Splatting and introduce a 4D scale-adaptive filter and scale loss, which flexibly regulates the sampling frequency of 4D Gaussian Splatting. Our approach eliminates high-frequency artifacts under increased rendering frequencies while effectively reducing redundant Gaussians in multi-view video reconstruction. We validate the proposed method through monocular and multi-view video reconstruction experiments.Ours project page: https://4d-alias-free.github.io/4D-Alias-free/
format Preprint
id arxiv_https___arxiv_org_abs_2511_18367
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Alias-free 4D Gaussian Splatting
Chen, Zilong
Gao, Huan-ang
Qu, Delin
Chi, Haohan
Tang, Hao
Zhang, Kai
Zhao, Hao
Computer Vision and Pattern Recognition
Existing dynamic scene reconstruction methods based on Gaussian Splatting enable real-time rendering and generate realistic images. However, adjusting the camera's focal length or the distance between Gaussian primitives and the camera to modify rendering resolution often introduces strong artifacts, stemming from the frequency constraints of 4D Gaussians and Gaussian scale mismatch induced by the 2D dilated filter. To address this, we derive a maximum sampling frequency formulation for 4D Gaussian Splatting and introduce a 4D scale-adaptive filter and scale loss, which flexibly regulates the sampling frequency of 4D Gaussian Splatting. Our approach eliminates high-frequency artifacts under increased rendering frequencies while effectively reducing redundant Gaussians in multi-view video reconstruction. We validate the proposed method through monocular and multi-view video reconstruction experiments.Ours project page: https://4d-alias-free.github.io/4D-Alias-free/
title Alias-free 4D Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2511.18367