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Autores principales: Rutayisire, Lorenzo, Capodieci, Nicola, Pellacini, Fabio
Formato: Preprint
Publicado: 2025
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Acceso en línea:https://arxiv.org/abs/2511.18441
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author Rutayisire, Lorenzo
Capodieci, Nicola
Pellacini, Fabio
author_facet Rutayisire, Lorenzo
Capodieci, Nicola
Pellacini, Fabio
contents Gaussian Splatting has emerged as a leading method for novel view synthesis, offering superior training efficiency and real-time inference compared to NeRF approaches, while still delivering high-quality reconstructions. Beyond view synthesis, this 3D representation has also been explored for editing tasks. Many existing methods leverage 2D diffusion models to generate multi-view datasets for training, but they often suffer from limitations such as view inconsistencies, lack of fine-grained control, and high computational demand. In this work, we focus specifically on the editing task of recoloring. We introduce a user-friendly pipeline that enables precise selection and recoloring of regions within a pre-trained Gaussian Splatting scene. To demonstrate the real-time performance of our method, we also present an interactive tool that allows users to experiment with the pipeline in practice. Code is available at https://github.com/loryruta/recogs.
format Preprint
id arxiv_https___arxiv_org_abs_2511_18441
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ReCoGS: Real-time ReColoring for Gaussian Splatting scenes
Rutayisire, Lorenzo
Capodieci, Nicola
Pellacini, Fabio
Computer Vision and Pattern Recognition
Graphics
I.3.4
Gaussian Splatting has emerged as a leading method for novel view synthesis, offering superior training efficiency and real-time inference compared to NeRF approaches, while still delivering high-quality reconstructions. Beyond view synthesis, this 3D representation has also been explored for editing tasks. Many existing methods leverage 2D diffusion models to generate multi-view datasets for training, but they often suffer from limitations such as view inconsistencies, lack of fine-grained control, and high computational demand. In this work, we focus specifically on the editing task of recoloring. We introduce a user-friendly pipeline that enables precise selection and recoloring of regions within a pre-trained Gaussian Splatting scene. To demonstrate the real-time performance of our method, we also present an interactive tool that allows users to experiment with the pipeline in practice. Code is available at https://github.com/loryruta/recogs.
title ReCoGS: Real-time ReColoring for Gaussian Splatting scenes
topic Computer Vision and Pattern Recognition
Graphics
I.3.4
url https://arxiv.org/abs/2511.18441