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Main Authors: Arunruangsirilert, Kasidis, Katto, Jiro
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2511.18688
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author Arunruangsirilert, Kasidis
Katto, Jiro
author_facet Arunruangsirilert, Kasidis
Katto, Jiro
contents The demand for high-quality, real-time video streaming has grown exponentially, with 4K Ultra High Definition (UHD) becoming the new standard for many applications such as live broadcasting, TV services, and interactive cloud gaming. This trend has driven the integration of dedicated hardware encoders into modern Graphics Processing Units (GPUs). Nowadays, these encoders support advanced codecs like HEVC and AV1 and feature specialized Low-Latency and Ultra Low-Latency tuning, targeting end-to-end latencies of < 2 seconds and < 500 ms, respectively. As the demand for such capabilities grows toward the 6G era, a clear understanding of their performance implications is essential. In this work, we evaluate the low-latency encoding modes on GPUs from NVIDIA, Intel, and AMD from both Rate-Distortion (RD) performance and latency perspectives. The results are then compared against both the normal-latency tuning of hardware encoders and leading software encoders. Results show hardware encoders achieve significantly lower E2E latency than software solutions with slightly better RD performance. While standard Low-Latency tuning yields a poor quality-latency trade-off, the Ultra Low-Latency mode reduces E2E latency to 83 ms (5 frames) without additional RD impact. Furthermore, hardware encoder latency is largely insensitive to quality presets, enabling high-quality, low-latency streams without compromise.
format Preprint
id arxiv_https___arxiv_org_abs_2511_18688
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Evaluation of GPU Video Encoder for Low-Latency Real-Time 4K UHD Encoding
Arunruangsirilert, Kasidis
Katto, Jiro
Hardware Architecture
The demand for high-quality, real-time video streaming has grown exponentially, with 4K Ultra High Definition (UHD) becoming the new standard for many applications such as live broadcasting, TV services, and interactive cloud gaming. This trend has driven the integration of dedicated hardware encoders into modern Graphics Processing Units (GPUs). Nowadays, these encoders support advanced codecs like HEVC and AV1 and feature specialized Low-Latency and Ultra Low-Latency tuning, targeting end-to-end latencies of < 2 seconds and < 500 ms, respectively. As the demand for such capabilities grows toward the 6G era, a clear understanding of their performance implications is essential. In this work, we evaluate the low-latency encoding modes on GPUs from NVIDIA, Intel, and AMD from both Rate-Distortion (RD) performance and latency perspectives. The results are then compared against both the normal-latency tuning of hardware encoders and leading software encoders. Results show hardware encoders achieve significantly lower E2E latency than software solutions with slightly better RD performance. While standard Low-Latency tuning yields a poor quality-latency trade-off, the Ultra Low-Latency mode reduces E2E latency to 83 ms (5 frames) without additional RD impact. Furthermore, hardware encoder latency is largely insensitive to quality presets, enabling high-quality, low-latency streams without compromise.
title Evaluation of GPU Video Encoder for Low-Latency Real-Time 4K UHD Encoding
topic Hardware Architecture
url https://arxiv.org/abs/2511.18688