MagicWorld: Towards Long-Horizon Stability for Interactive Video World Exploration
Fuente:
arXiv
Saved in:
| Main Authors: | Li, Guangyuan, Li, Bo, Chen, Jinwei, Hu, Xiaobin, Zhao, Lei, Jiang, Peng-Tao |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
MagicTryOn: Harnessing Diffusion Transformer for Garment-Preserving Video Virtual Try-on
by: Li, Guangyuan, et al.
Published: (2025)
by: Li, Guangyuan, et al.
Published: (2025)
RELIC: Interactive Video World Model with Long-Horizon Memory
by: Hong, Yicong, et al.
Published: (2025)
by: Hong, Yicong, et al.
Published: (2025)
LIVE: Long-horizon Interactive Video World Modeling
by: Huang, Junchao, et al.
Published: (2026)
by: Huang, Junchao, et al.
Published: (2026)
ODYSSEY: Open-World Quadrupeds Exploration and Manipulation for Long-Horizon Tasks
by: Wang, Kaijun, et al.
Published: (2025)
by: Wang, Kaijun, et al.
Published: (2025)
WorldWeaver: Generating Long-Horizon Video Worlds via Rich Perception
by: Liu, Zhiheng, et al.
Published: (2025)
by: Liu, Zhiheng, et al.
Published: (2025)
StableWorld: Towards Stable and Consistent Long Interactive Video Generation
by: Yang, Ying, et al.
Published: (2026)
by: Yang, Ying, et al.
Published: (2026)
OmniRoam: World Wandering via Long-Horizon Panoramic Video Generation
by: Liu, Yuheng, et al.
Published: (2026)
by: Liu, Yuheng, et al.
Published: (2026)
EEA: Exploration-Exploitation Agent for Long Video Understanding
by: Yang, Te, et al.
Published: (2025)
by: Yang, Te, et al.
Published: (2025)
WorldCompass: Reinforcement Learning for Long-Horizon World Models
by: Wang, Zehan, et al.
Published: (2026)
by: Wang, Zehan, et al.
Published: (2026)
ControlSR: Taming Diffusion Models for Consistent Real-World Image Super Resolution
by: Wan, Yuhao, et al.
Published: (2024)
by: Wan, Yuhao, et al.
Published: (2024)
Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
by: Wang, Zile, et al.
Published: (2026)
by: Wang, Zile, et al.
Published: (2026)
LongScape: Advancing Long-Horizon Embodied World Models with Context-Aware MoE
by: Shang, Yu, et al.
Published: (2025)
by: Shang, Yu, et al.
Published: (2025)
Long-Horizon Streaming Video Generation via Hybrid Attention with Decoupled Distillation
by: Li, Ruibin, et al.
Published: (2026)
by: Li, Ruibin, et al.
Published: (2026)
WorldQA: Multimodal World Knowledge in Videos through Long-Chain Reasoning
by: Zhang, Yuanhan, et al.
Published: (2024)
by: Zhang, Yuanhan, et al.
Published: (2024)
PAN: A World Model for General, Interactable, and Long-Horizon World Simulation
by: PAN Team, et al.
Published: (2025)
by: PAN Team, et al.
Published: (2025)
DeformMaster: An Interactive Physics-Neural World Model for Deformable Objects from Videos
by: Li, Can, et al.
Published: (2026)
by: Li, Can, et al.
Published: (2026)
WorldTree: Towards 4D Dynamic Worlds from Monocular Video using Tree-Chains
by: Wang, Qisen, et al.
Published: (2026)
by: Wang, Qisen, et al.
Published: (2026)
WorldSimBench: Towards Video Generation Models as World Simulators
by: Qin, Yiran, et al.
Published: (2024)
by: Qin, Yiran, et al.
Published: (2024)
Sekai: A Video Dataset towards World Exploration
by: Li, Zhen, et al.
Published: (2025)
by: Li, Zhen, et al.
Published: (2025)
Cloning Deterministic Worlds: The Critical Role of Latent Geometry in Long-Horizon World Models
by: Xia, Zaishuo, et al.
Published: (2025)
by: Xia, Zaishuo, et al.
Published: (2025)
MedHorizon: Towards Long-context Medical Video Understanding in the Wild
by: Du, Bodong, et al.
Published: (2026)
by: Du, Bodong, et al.
Published: (2026)
Omni-WorldBench: Towards a Comprehensive Interaction-Centric Evaluation for World Models
by: Wu, Meiqi, et al.
Published: (2026)
by: Wu, Meiqi, et al.
Published: (2026)
Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
by: Liu, Jiuming, et al.
Published: (2026)
by: Liu, Jiuming, et al.
Published: (2026)
MagicDrive-V2: High-Resolution Long Video Generation for Autonomous Driving with Adaptive Control
by: Gao, Ruiyuan, et al.
Published: (2024)
by: Gao, Ruiyuan, et al.
Published: (2024)
VTBench: Comprehensive Benchmark Suite Towards Real-World Virtual Try-on Models
by: Xiaobin, Hu, et al.
Published: (2025)
by: Xiaobin, Hu, et al.
Published: (2025)
SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents
by: Jiang, Wencan, et al.
Published: (2026)
by: Jiang, Wencan, et al.
Published: (2026)
Towards Photorealistic and Efficient Bokeh Rendering via Diffusion Framework
by: Shi, Linxiao, et al.
Published: (2026)
by: Shi, Linxiao, et al.
Published: (2026)
The DAWN of World-Action Interactive Models
by: Lu, Hongbo, et al.
Published: (2026)
by: Lu, Hongbo, et al.
Published: (2026)
HorizonDrive: Self-Corrective Autoregressive World Model for Long-horizon Driving Simulation
by: Zhang, Conglang, et al.
Published: (2026)
by: Zhang, Conglang, et al.
Published: (2026)
SDMatte: Grafting Diffusion Models for Interactive Matting
by: Huang, Longfei, et al.
Published: (2025)
by: Huang, Longfei, et al.
Published: (2025)
OmniTalker: One-shot Real-time Text-Driven Talking Audio-Video Generation With Multimodal Style Mimicking
by: Wang, Zhongjian, et al.
Published: (2025)
by: Wang, Zhongjian, et al.
Published: (2025)
Photography Perspective Composition: Towards Aesthetic Perspective Recommendation
by: Yao, Lujian, et al.
Published: (2025)
by: Yao, Lujian, et al.
Published: (2025)
WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models
by: Gu, Bohai, et al.
Published: (2026)
by: Gu, Bohai, et al.
Published: (2026)
WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
by: Sun, Wenqiang, et al.
Published: (2025)
by: Sun, Wenqiang, et al.
Published: (2025)
VRAG: Learning World Models for Interactive Video Generation
by: Chen, Taiye, et al.
Published: (2025)
by: Chen, Taiye, et al.
Published: (2025)
RealCam-I2V: Real-World Image-to-Video Generation with Interactive Complex Camera Control
by: Li, Teng, et al.
Published: (2025)
by: Li, Teng, et al.
Published: (2025)
World-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied Tasks
by: Lin, Zuyao, et al.
Published: (2026)
by: Lin, Zuyao, et al.
Published: (2026)
Train Short, Inference Long: Training-free Horizon Extension for Autoregressive Video Generation
by: Li, Jia, et al.
Published: (2026)
by: Li, Jia, et al.
Published: (2026)
Anchor Forcing: Anchor Memory and Tri-Region RoPE for Interactive Streaming Video Diffusion
by: Yang, Yang, et al.
Published: (2026)
by: Yang, Yang, et al.
Published: (2026)
UCM: Unifying Camera Control and Memory with Time-aware Positional Encoding Warping for World Models
by: Xu, Tianxing, et al.
Published: (2026)
by: Xu, Tianxing, et al.
Published: (2026)
Similar Items
-
MagicTryOn: Harnessing Diffusion Transformer for Garment-Preserving Video Virtual Try-on
by: Li, Guangyuan, et al.
Published: (2025) -
RELIC: Interactive Video World Model with Long-Horizon Memory
by: Hong, Yicong, et al.
Published: (2025) -
LIVE: Long-horizon Interactive Video World Modeling
by: Huang, Junchao, et al.
Published: (2026) -
ODYSSEY: Open-World Quadrupeds Exploration and Manipulation for Long-Horizon Tasks
by: Wang, Kaijun, et al.
Published: (2025) -
WorldWeaver: Generating Long-Horizon Video Worlds via Rich Perception
by: Liu, Zhiheng, et al.
Published: (2025)