ReEXplore: Improving MLLMs for Embodied Exploration with Contextualized Retrospective Experience Replay

Fuente: arXiv
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Main Authors: Zhang, Gengyuan, Ding, Mingcong, Wu, Jingpei, Liao, Ruotong, Tresp, Volker
Format: Preprint
Published: 2025
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author Zhang, Gengyuan
Ding, Mingcong
Wu, Jingpei
Liao, Ruotong
Tresp, Volker
author_facet Zhang, Gengyuan
Ding, Mingcong
Wu, Jingpei
Liao, Ruotong
Tresp, Volker
contents Embodied exploration is a target-driven process that requires embodied agents to possess fine-grained perception and knowledge-enhanced decision making. While recent attempts leverage MLLMs for exploration due to their strong perceptual and reasoning abilities, we find that MLLM-based embodied agents remain suboptimal in exploring new environments: (i) they rely on profound but stale pre-trained knowledge, (ii) training-based approaches such as imitation learning or reinforcement learning are expensive for long-horizon tasks with sparse outcome rewards, and (iii) frontier-based exploration yields a large, visually nuanced action space that is difficult for MLLMs to make reliable decisions. We address these challenges with ReEXplore, a training-free framework that performs retrospective experience replay to inject distilled, abstract experience at inference time, and hierarchical frontier selection to decompose frontier ranking into coarse-to-fine decisions. Our approach enables robust, traceable, and efficient exploration. Across multiple embodied exploration benchmarks, ReEXplore yields great improvements over strong MLLM baselines, up to 3x higher performance in both success rate and in navigation efficiency under open-source backbones.
format Preprint
id arxiv_https___arxiv_org_abs_2511_19033
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ReEXplore: Improving MLLMs for Embodied Exploration with Contextualized Retrospective Experience Replay
Zhang, Gengyuan
Ding, Mingcong
Wu, Jingpei
Liao, Ruotong
Tresp, Volker
Computer Vision and Pattern Recognition
Embodied exploration is a target-driven process that requires embodied agents to possess fine-grained perception and knowledge-enhanced decision making. While recent attempts leverage MLLMs for exploration due to their strong perceptual and reasoning abilities, we find that MLLM-based embodied agents remain suboptimal in exploring new environments: (i) they rely on profound but stale pre-trained knowledge, (ii) training-based approaches such as imitation learning or reinforcement learning are expensive for long-horizon tasks with sparse outcome rewards, and (iii) frontier-based exploration yields a large, visually nuanced action space that is difficult for MLLMs to make reliable decisions. We address these challenges with ReEXplore, a training-free framework that performs retrospective experience replay to inject distilled, abstract experience at inference time, and hierarchical frontier selection to decompose frontier ranking into coarse-to-fine decisions. Our approach enables robust, traceable, and efficient exploration. Across multiple embodied exploration benchmarks, ReEXplore yields great improvements over strong MLLM baselines, up to 3x higher performance in both success rate and in navigation efficiency under open-source backbones.
title ReEXplore: Improving MLLMs for Embodied Exploration with Contextualized Retrospective Experience Replay
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2511.19033