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Bibliographic Details
Main Authors: Chen, Kehua, Mao, Tianlu, Ma, Xinzhu, Jiang, Hao, Li, Zehao, Liu, Zihan, Gao, Shuqin, Zhao, Honglong, Dai, Feng, Zhang, Yucheng, Wang, Zhaoqi
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2511.19172
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Table of Contents:
  • Recently, 3D Gaussian Splatting and its derivatives have achieved significant breakthroughs in large-scale scene reconstruction. However, how to efficiently and stably achieve high-quality geometric fidelity remains a core challenge. To address this issue, we introduce MetroGS, a novel Gaussian Splatting framework for efficient and robust reconstruction in complex urban environments. Our method is built upon a distributed 2D Gaussian Splatting representation as the core foundation, serving as a unified backbone for subsequent modules. To handle potential sparse regions in complex scenes, we propose a structured dense enhancement scheme that utilizes SfM priors and a pointmap model to achieve a denser initialization, while incorporating a sparsity compensation mechanism to improve reconstruction completeness. Furthermore, we design a progressive hybrid geometric optimization strategy that organically integrates monocular and multi-view optimization to achieve efficient and accurate geometric refinement. Finally, to address the appearance inconsistency commonly observed in large-scale scenes, we introduce a depth-guided appearance modeling approach that learns spatial features with 3D consistency, facilitating effective decoupling between geometry and appearance and further enhancing reconstruction stability. Experiments on large-scale urban datasets demonstrate that MetroGS achieves superior geometric accuracy, rendering quality, offering a unified solution for high-fidelity large-scale scene reconstruction.