NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splatting
Fuente:
arXiv
Saved in:
| Main Authors: | Zoomers, Brent, Hahlbohm, Florian, Vanherck, Joni, Jorissen, Lode, Magnor, Marcus, Michiels, Nick |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Real-time Neural Rendering of LiDAR Point Clouds
by: Vanherck, Joni, et al.
Published: (2025)
by: Vanherck, Joni, et al.
Published: (2025)
CRISTAL: Real-time Camera Registration in Static LiDAR Scans using Neural Rendering
by: Vanherck, Joni, et al.
Published: (2025)
by: Vanherck, Joni, et al.
Published: (2025)
PRoGS: Progressive Rendering of Gaussian Splats
by: Zoomers, Brent, et al.
Published: (2024)
by: Zoomers, Brent, et al.
Published: (2024)
Faster-GS: Analyzing and Improving Gaussian Splatting Optimization
by: Hahlbohm, Florian, et al.
Published: (2026)
by: Hahlbohm, Florian, et al.
Published: (2026)
Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency
by: Hahlbohm, Florian, et al.
Published: (2024)
by: Hahlbohm, Florian, et al.
Published: (2024)
INPC: Implicit Neural Point Clouds for Radiance Field Rendering
by: Hahlbohm, Florian, et al.
Published: (2024)
by: Hahlbohm, Florian, et al.
Published: (2024)
A Bag of Tricks for Efficient Implicit Neural Point Clouds
by: Hahlbohm, Florian, et al.
Published: (2025)
by: Hahlbohm, Florian, et al.
Published: (2025)
D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video
by: Kappel, Moritz, et al.
Published: (2024)
by: Kappel, Moritz, et al.
Published: (2024)
Cut-and-Splat: Leveraging Gaussian Splatting for Synthetic Data Generation
by: Vanherle, Bram, et al.
Published: (2025)
by: Vanherle, Bram, et al.
Published: (2025)
Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittance
by: Müller, Jan U., et al.
Published: (2025)
by: Müller, Jan U., et al.
Published: (2025)
OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
by: Liu, Shiyong, et al.
Published: (2025)
by: Liu, Shiyong, et al.
Published: (2025)
Splatshop: Efficiently Editing Large Gaussian Splat Models
by: Markus Schütz, et al.
Published: (2025)
by: Markus Schütz, et al.
Published: (2025)
Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction
by: Wang, Yiming, et al.
Published: (2025)
by: Wang, Yiming, et al.
Published: (2025)
3D-HGS: 3D Half-Gaussian Splatting
by: Li, Haolin, et al.
Published: (2024)
by: Li, Haolin, et al.
Published: (2024)
3D Gaussian Splatting with Deferred Reflection
by: Ye, Keyang, et al.
Published: (2024)
by: Ye, Keyang, et al.
Published: (2024)
The Impact and Outlook of 3D Gaussian Splatting
by: Kerbl, Bernhard
Published: (2025)
by: Kerbl, Bernhard
Published: (2025)
Recent Advances in 3D Gaussian Splatting
by: Wu, Tong, et al.
Published: (2024)
by: Wu, Tong, et al.
Published: (2024)
Subsurface Scattering for 3D Gaussian Splatting
by: Dihlmann, Jan-Niklas, et al.
Published: (2024)
by: Dihlmann, Jan-Niklas, et al.
Published: (2024)
StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting
by: Kheradmand, Shakiba, et al.
Published: (2025)
by: Kheradmand, Shakiba, et al.
Published: (2025)
Fast and Robust Deformable 3D Gaussian Splatting
by: Jiao, Han, et al.
Published: (2026)
by: Jiao, Han, et al.
Published: (2026)
View-Consistent 3D Editing with Gaussian Splatting
by: Wang, Yuxuan, et al.
Published: (2024)
by: Wang, Yuxuan, et al.
Published: (2024)
Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives
by: Hanson, Alex, et al.
Published: (2024)
by: Hanson, Alex, et al.
Published: (2024)
BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting
by: Liu, Zhenyuan, et al.
Published: (2024)
by: Liu, Zhenyuan, et al.
Published: (2024)
Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction
by: Watanabe, Haato, et al.
Published: (2026)
by: Watanabe, Haato, et al.
Published: (2026)
Taking Language Embedded 3D Gaussian Splatting into the Wild
by: Wang, Yuze, et al.
Published: (2025)
by: Wang, Yuze, et al.
Published: (2025)
Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes
by: Javed, Saqib, et al.
Published: (2024)
by: Javed, Saqib, et al.
Published: (2024)
Trim 3D Gaussian Splatting for Accurate Geometry Representation
by: Fan, Lue, et al.
Published: (2024)
by: Fan, Lue, et al.
Published: (2024)
3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting
by: Lyu, Xiaoyang, et al.
Published: (2024)
by: Lyu, Xiaoyang, et al.
Published: (2024)
SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting
by: Zhou, Kaichen, et al.
Published: (2023)
by: Zhou, Kaichen, et al.
Published: (2023)
DreamGaussian4D: Generative 4D Gaussian Splatting
by: Ren, Jiawei, et al.
Published: (2023)
by: Ren, Jiawei, et al.
Published: (2023)
RefGaussian: Disentangling Reflections from 3D Gaussian Splatting for Realistic Rendering
by: Zhang, Rui, et al.
Published: (2024)
by: Zhang, Rui, et al.
Published: (2024)
DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting
by: Kratimenos, Agelos, et al.
Published: (2023)
by: Kratimenos, Agelos, et al.
Published: (2023)
LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction
by: Liu, Xinhui, et al.
Published: (2026)
by: Liu, Xinhui, et al.
Published: (2026)
Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures
by: Weiss, Sebastian, et al.
Published: (2024)
by: Weiss, Sebastian, et al.
Published: (2024)
LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS
by: Li, Wanhua, et al.
Published: (2025)
by: Li, Wanhua, et al.
Published: (2025)
SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving
by: Hess, Georg, et al.
Published: (2024)
by: Hess, Georg, et al.
Published: (2024)
Confident Splatting: Confidence-Based Compression of 3D Gaussian Splatting via Learnable Beta Distributions
by: Razlighi, AmirHossein Naghi, et al.
Published: (2025)
by: Razlighi, AmirHossein Naghi, et al.
Published: (2025)
Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splatting
by: Meng, Jiarui, et al.
Published: (2024)
by: Meng, Jiarui, et al.
Published: (2024)
Sketch-guided Cage-based 3D Gaussian Splatting Deformation
by: Xie, Tianhao, et al.
Published: (2024)
by: Xie, Tianhao, et al.
Published: (2024)
GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction
by: Mu, Yuxuan, et al.
Published: (2024)
by: Mu, Yuxuan, et al.
Published: (2024)
Similar Items
-
Real-time Neural Rendering of LiDAR Point Clouds
by: Vanherck, Joni, et al.
Published: (2025) -
CRISTAL: Real-time Camera Registration in Static LiDAR Scans using Neural Rendering
by: Vanherck, Joni, et al.
Published: (2025) -
PRoGS: Progressive Rendering of Gaussian Splats
by: Zoomers, Brent, et al.
Published: (2024) -
Faster-GS: Analyzing and Improving Gaussian Splatting Optimization
by: Hahlbohm, Florian, et al.
Published: (2026) -
Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency
by: Hahlbohm, Florian, et al.
Published: (2024)