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Main Authors: Fasoulakis, Michail, Bakopoulos, Leonidas, Akasiadis, Charilaos, Chalkiadakis, Georgios
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2511.19307
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author Fasoulakis, Michail
Bakopoulos, Leonidas
Akasiadis, Charilaos
Chalkiadakis, Georgios
author_facet Fasoulakis, Michail
Bakopoulos, Leonidas
Akasiadis, Charilaos
Chalkiadakis, Georgios
contents One common assumption in game theory is that any player optimizes a utility function that takes into account only its own payoff. However, it has long been observed that in real life players may adopt an altruistic or even spiteful behaviour. As such, there are numerous attempts in the economics literature that strive to explain the fact that players are not entirely selfish, but most of these works do not focus on the algorithmic implications of altruism or spite in games. In this paper, we relax the aforementioned ``self-interest'' assumption, and initiate the study of algorithmic aspects of bimatrix games -- such as the complexity and the quality of their (approximate) Nash equilibria -- under altruism or spite. We provide both a theoretical and an experimental treatment of these topics. Moreover, we demonstrate the potential for learning the degree of an opponent's altruistic/spiteful behaviour, and employing this for opponent selection and transfer of knowledge in bimatrix games.
format Preprint
id arxiv_https___arxiv_org_abs_2511_19307
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle On Altruism and Spite in Bimatrix Games
Fasoulakis, Michail
Bakopoulos, Leonidas
Akasiadis, Charilaos
Chalkiadakis, Georgios
Computer Science and Game Theory
One common assumption in game theory is that any player optimizes a utility function that takes into account only its own payoff. However, it has long been observed that in real life players may adopt an altruistic or even spiteful behaviour. As such, there are numerous attempts in the economics literature that strive to explain the fact that players are not entirely selfish, but most of these works do not focus on the algorithmic implications of altruism or spite in games. In this paper, we relax the aforementioned ``self-interest'' assumption, and initiate the study of algorithmic aspects of bimatrix games -- such as the complexity and the quality of their (approximate) Nash equilibria -- under altruism or spite. We provide both a theoretical and an experimental treatment of these topics. Moreover, we demonstrate the potential for learning the degree of an opponent's altruistic/spiteful behaviour, and employing this for opponent selection and transfer of knowledge in bimatrix games.
title On Altruism and Spite in Bimatrix Games
topic Computer Science and Game Theory
url https://arxiv.org/abs/2511.19307