MonoMSK: Monocular 3D Musculoskeletal Dynamics Estimation

Fuente: arXiv
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Autori principali: Koleini, Farnoosh, Xue, Hongfei, Helmy, Ahmed, Wang, Pu
Natura: Preprint
Pubblicazione: 2025
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author Koleini, Farnoosh
Xue, Hongfei
Helmy, Ahmed
Wang, Pu
author_facet Koleini, Farnoosh
Xue, Hongfei
Helmy, Ahmed
Wang, Pu
contents Reconstructing biomechanically realistic 3D human motion - recovering both kinematics (motion) and kinetics (forces) - is a critical challenge. While marker-based systems are lab-bound and slow, popular monocular methods use oversimplified, anatomically inaccurate models (e.g., SMPL) and ignore physics, fundamentally limiting their biomechanical fidelity. In this work, we introduce MonoMSK, a hybrid framework that bridges data-driven learning and physics-based simulation for biomechanically realistic 3D human motion estimation from monocular video. MonoMSK jointly recovers both kinematics (motions) and kinetics (forces and torques) through an anatomically accurate musculoskeletal model. By integrating transformer-based inverse dynamics with differentiable forward kinematics and dynamics layers governed by ODE-based simulation, MonoMSK establishes a physics-regulated inverse-forward loop that enforces biomechanical causality and physical plausibility. A novel forward-inverse consistency loss further aligns motion reconstruction with the underlying kinetic reasoning. Experiments on BML-MoVi, BEDLAM, and OpenCap show that MonoMSK significantly outperforms state-of-the-art methods in kinematic accuracy, while for the first time enabling precise monocular kinetics estimation.
format Preprint
id arxiv_https___arxiv_org_abs_2511_19326
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle MonoMSK: Monocular 3D Musculoskeletal Dynamics Estimation
Koleini, Farnoosh
Xue, Hongfei
Helmy, Ahmed
Wang, Pu
Computer Vision and Pattern Recognition
Reconstructing biomechanically realistic 3D human motion - recovering both kinematics (motion) and kinetics (forces) - is a critical challenge. While marker-based systems are lab-bound and slow, popular monocular methods use oversimplified, anatomically inaccurate models (e.g., SMPL) and ignore physics, fundamentally limiting their biomechanical fidelity. In this work, we introduce MonoMSK, a hybrid framework that bridges data-driven learning and physics-based simulation for biomechanically realistic 3D human motion estimation from monocular video. MonoMSK jointly recovers both kinematics (motions) and kinetics (forces and torques) through an anatomically accurate musculoskeletal model. By integrating transformer-based inverse dynamics with differentiable forward kinematics and dynamics layers governed by ODE-based simulation, MonoMSK establishes a physics-regulated inverse-forward loop that enforces biomechanical causality and physical plausibility. A novel forward-inverse consistency loss further aligns motion reconstruction with the underlying kinetic reasoning. Experiments on BML-MoVi, BEDLAM, and OpenCap show that MonoMSK significantly outperforms state-of-the-art methods in kinematic accuracy, while for the first time enabling precise monocular kinetics estimation.
title MonoMSK: Monocular 3D Musculoskeletal Dynamics Estimation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2511.19326