Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Gür, Serkan
Format: Preprint
Veröffentlicht: 2025
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2511.19446
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
_version_ 1866914170734116864
author Gür, Serkan
author_facet Gür, Serkan
contents This paper presents a novel class of information-theoretic strategies for solving the game of Mastermind, achieving state-of-the-art performance among known heuristic methods. The core contribution is the application of a weighted entropy heuristic, based on the Belis-Guias, u framework, which assigns context-dependent utility values to each of the possible feedback types. A genetic algorithm optimization approach discovers interpretable weight patterns that reflect strategic game dynamics. First, I demonstrate that a single, fixed vector of optimized weights achieves a remarkable 4.3565 average guesses with a maximum of 5. Building upon this, I introduce a stage-weighted heuristic with distinct utility vectors for each turn, achieving 4.3488 average guesses with a maximum of 6, approaching the theoretical optimum of 4.3403 by less than 0.2%. The method retains the computational efficiency of classical one-step-ahead heuristics while significantly improving performance through principled information valuation. A complete implementation and all optimized parameters are provided for full reproducibility.
format Preprint
id arxiv_https___arxiv_org_abs_2511_19446
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle The Quality of Information: A Weighted Entropy Approach to Near-Optimal Mastermind
Gür, Serkan
Information Theory
Computer Science and Game Theory
This paper presents a novel class of information-theoretic strategies for solving the game of Mastermind, achieving state-of-the-art performance among known heuristic methods. The core contribution is the application of a weighted entropy heuristic, based on the Belis-Guias, u framework, which assigns context-dependent utility values to each of the possible feedback types. A genetic algorithm optimization approach discovers interpretable weight patterns that reflect strategic game dynamics. First, I demonstrate that a single, fixed vector of optimized weights achieves a remarkable 4.3565 average guesses with a maximum of 5. Building upon this, I introduce a stage-weighted heuristic with distinct utility vectors for each turn, achieving 4.3488 average guesses with a maximum of 6, approaching the theoretical optimum of 4.3403 by less than 0.2%. The method retains the computational efficiency of classical one-step-ahead heuristics while significantly improving performance through principled information valuation. A complete implementation and all optimized parameters are provided for full reproducibility.
title The Quality of Information: A Weighted Entropy Approach to Near-Optimal Mastermind
topic Information Theory
Computer Science and Game Theory
url https://arxiv.org/abs/2511.19446