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Hauptverfasser: Wu, Chi Hsuan, Ashutosh, Kumar, Grauman, Kristen
Format: Preprint
Veröffentlicht: 2025
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Online-Zugang:https://arxiv.org/abs/2511.19629
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author Wu, Chi Hsuan
Ashutosh, Kumar
Grauman, Kristen
author_facet Wu, Chi Hsuan
Ashutosh, Kumar
Grauman, Kristen
contents Egocentric perception on smart glasses could transform how we learn new skills in the physical world, but automatic skill assessment remains a fundamental technical challenge. We introduce SkillSight for power-efficient skill assessment from first-person data. Central to our approach is the hypothesis that skill level is evident not only in how a person performs an activity (video), but also in how they direct their attention when doing so (gaze). Our two-stage framework first learns to jointly model gaze and egocentric video when predicting skill level, then distills a gaze-only student model. At inference, the student model requires only gaze input, drastically reducing power consumption by eliminating continuous video processing. Experiments on three datasets spanning cooking, music, and sports establish, for the first time, the valuable role of gaze in skill understanding across diverse real-world settings. Our SkillSight teacher model achieves state-of-the-art performance, while our gaze-only student variant maintains high accuracy using 73x less power than competing methods. These results pave the way for in-the-wild AI-supported skill learning.
format Preprint
id arxiv_https___arxiv_org_abs_2511_19629
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SkillSight: Efficient First-Person Skill Assessment with Gaze
Wu, Chi Hsuan
Ashutosh, Kumar
Grauman, Kristen
Computer Vision and Pattern Recognition
Egocentric perception on smart glasses could transform how we learn new skills in the physical world, but automatic skill assessment remains a fundamental technical challenge. We introduce SkillSight for power-efficient skill assessment from first-person data. Central to our approach is the hypothesis that skill level is evident not only in how a person performs an activity (video), but also in how they direct their attention when doing so (gaze). Our two-stage framework first learns to jointly model gaze and egocentric video when predicting skill level, then distills a gaze-only student model. At inference, the student model requires only gaze input, drastically reducing power consumption by eliminating continuous video processing. Experiments on three datasets spanning cooking, music, and sports establish, for the first time, the valuable role of gaze in skill understanding across diverse real-world settings. Our SkillSight teacher model achieves state-of-the-art performance, while our gaze-only student variant maintains high accuracy using 73x less power than competing methods. These results pave the way for in-the-wild AI-supported skill learning.
title SkillSight: Efficient First-Person Skill Assessment with Gaze
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2511.19629