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| Auteurs principaux: | , , , |
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| Format: | Preprint |
| Publié: |
2025
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| Accès en ligne: | https://arxiv.org/abs/2511.20200 |
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| _version_ | 1866908675274178560 |
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| author | Huang, Yitian Lei, Yuxuan Lian, Jianxun Liao, Hao |
| author_facet | Huang, Yitian Lei, Yuxuan Lian, Jianxun Liao, Hao |
| contents | This report presents the solution and results of our team MSRA\_SC in the Commonsense Persona-Grounded Dialogue Challenge (CPDC 2025). We propose a simple yet effective framework that unifies improvements across both GPU Track and API Track. Our method centers on two key components. First, Context Engineering applies dynamic tool pruning and persona clipping for input compression, combined with post-processing techniques such as parameter normalization and function merging. Together with manually refined prompts, this design improves tool call stability, execution reliability, and role-playing guidance. Second, in the GPU Track, we further adopt GRPO training, replacing supervised fine-tuning with reinforcement learning directly optimized by reward signals. This mitigates small-sample overfitting and significantly enhances task-oriented dialogue performance. In the final evaluation, our team ranks 1st in Task 2 API, 2nd in Task 1 API, and 3rd in both Task 3 API and GPU track, demonstrating the effectiveness of our approach. Our code is publicly available at https://gitlab.aicrowd.com/nikoo_yu/cpdc-2025-winning-solution |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2511_20200 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Interactive AI NPCs Powered by LLMs: Technical Report for the CPDC Challenge 2025 Huang, Yitian Lei, Yuxuan Lian, Jianxun Liao, Hao Artificial Intelligence This report presents the solution and results of our team MSRA\_SC in the Commonsense Persona-Grounded Dialogue Challenge (CPDC 2025). We propose a simple yet effective framework that unifies improvements across both GPU Track and API Track. Our method centers on two key components. First, Context Engineering applies dynamic tool pruning and persona clipping for input compression, combined with post-processing techniques such as parameter normalization and function merging. Together with manually refined prompts, this design improves tool call stability, execution reliability, and role-playing guidance. Second, in the GPU Track, we further adopt GRPO training, replacing supervised fine-tuning with reinforcement learning directly optimized by reward signals. This mitigates small-sample overfitting and significantly enhances task-oriented dialogue performance. In the final evaluation, our team ranks 1st in Task 2 API, 2nd in Task 1 API, and 3rd in both Task 3 API and GPU track, demonstrating the effectiveness of our approach. Our code is publicly available at https://gitlab.aicrowd.com/nikoo_yu/cpdc-2025-winning-solution |
| title | Interactive AI NPCs Powered by LLMs: Technical Report for the CPDC Challenge 2025 |
| topic | Artificial Intelligence |
| url | https://arxiv.org/abs/2511.20200 |