Uplifting Table Tennis: A Robust, Real-World Application for 3D Trajectory and Spin Estimation

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Kienzle, Daniel, Ludwig, Katja, Lorenz, Julian, Satoh, Shin'ichi, Lienhart, Rainer
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866915637411971072
author Kienzle, Daniel
Ludwig, Katja
Lorenz, Julian
Satoh, Shin'ichi
Lienhart, Rainer
author_facet Kienzle, Daniel
Ludwig, Katja
Lorenz, Julian
Satoh, Shin'ichi
Lienhart, Rainer
contents Obtaining the precise 3D motion of a table tennis ball from standard monocular videos is a challenging problem, as existing methods trained on synthetic data struggle to generalize to the noisy, imperfect ball and table detections of the real world. This is primarily due to the inherent lack of 3D ground truth trajectories and spin annotations for real-world video. To overcome this, we propose a novel two-stage pipeline that divides the problem into a front-end perception task and a back-end 2D-to-3D uplifting task. This separation allows us to train the front-end components with abundant 2D supervision from our newly created TTHQ dataset, while the back-end uplifting network is trained exclusively on physically-correct synthetic data. We specifically re-engineer the uplifting model to be robust to common real-world artifacts, such as missing detections and varying frame rates. By integrating a ball detector and a table keypoint detector, our approach transforms a proof-of-concept uplifting method into a practical, robust, and high-performing end-to-end application for 3D table tennis trajectory and spin analysis.
format Preprint
id arxiv_https___arxiv_org_abs_2511_20250
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Uplifting Table Tennis: A Robust, Real-World Application for 3D Trajectory and Spin Estimation
Kienzle, Daniel
Ludwig, Katja
Lorenz, Julian
Satoh, Shin'ichi
Lienhart, Rainer
Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
I.2.6; I.2.10; I.4.5
Obtaining the precise 3D motion of a table tennis ball from standard monocular videos is a challenging problem, as existing methods trained on synthetic data struggle to generalize to the noisy, imperfect ball and table detections of the real world. This is primarily due to the inherent lack of 3D ground truth trajectories and spin annotations for real-world video. To overcome this, we propose a novel two-stage pipeline that divides the problem into a front-end perception task and a back-end 2D-to-3D uplifting task. This separation allows us to train the front-end components with abundant 2D supervision from our newly created TTHQ dataset, while the back-end uplifting network is trained exclusively on physically-correct synthetic data. We specifically re-engineer the uplifting model to be robust to common real-world artifacts, such as missing detections and varying frame rates. By integrating a ball detector and a table keypoint detector, our approach transforms a proof-of-concept uplifting method into a practical, robust, and high-performing end-to-end application for 3D table tennis trajectory and spin analysis.
title Uplifting Table Tennis: A Robust, Real-World Application for 3D Trajectory and Spin Estimation
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
I.2.6; I.2.10; I.4.5
url https://arxiv.org/abs/2511.20250