Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI
Fuente:
arXiv
Saved in:
| Main Authors: | Liu, Xinhao, Li, Jiaqi, Deng, Youming, Chen, Ruxin, Zhang, Yingjia, Ma, Yifei, Guo, Li, Li, Yiming, Zhang, Jing, Feng, Chen |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
CityWalker: Learning Embodied Urban Navigation from Web-Scale Videos
by: Liu, Xinhao, et al.
Published: (2024)
by: Liu, Xinhao, et al.
Published: (2024)
Rethinking Video Generation Model for the Embodied World
by: Deng, Yufan, et al.
Published: (2026)
by: Deng, Yufan, et al.
Published: (2026)
From Perfect to Noisy World Simulation: Customizable Embodied Multi-modal Perturbations for SLAM Robustness Benchmarking
by: Xu, Xiaohao, et al.
Published: (2024)
by: Xu, Xiaohao, et al.
Published: (2024)
GigaWorld-0: World Models as Data Engine to Empower Embodied AI
by: GigaWorld Team, et al.
Published: (2025)
by: GigaWorld Team, et al.
Published: (2025)
Embodied Tree of Thoughts: Deliberate Manipulation Planning with Embodied World Model
by: Xu, Wenjiang, et al.
Published: (2025)
by: Xu, Wenjiang, et al.
Published: (2025)
RoboScape: Physics-informed Embodied World Model
by: Shang, Yu, et al.
Published: (2025)
by: Shang, Yu, et al.
Published: (2025)
GeoWorld: Geometric World Models
by: Zhang, Zeyu, et al.
Published: (2026)
by: Zhang, Zeyu, et al.
Published: (2026)
Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulation
by: Xu, Mutian, et al.
Published: (2026)
by: Xu, Mutian, et al.
Published: (2026)
UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AI
by: Zhong, Fangwei, et al.
Published: (2024)
by: Zhong, Fangwei, et al.
Published: (2024)
WorldArena: A Unified Benchmark for Evaluating Perception and Functional Utility of Embodied World Models
by: Shang, Yu, et al.
Published: (2026)
by: Shang, Yu, et al.
Published: (2026)
ECBench: Can Multi-modal Foundation Models Understand the Egocentric World? A Holistic Embodied Cognition Benchmark
by: Dang, Ronghao, et al.
Published: (2025)
by: Dang, Ronghao, et al.
Published: (2025)
WorldArena 2.0: Extending Embodied World Model Benchmarking on Modality, Functionality and Platform
by: Shang, Yu, et al.
Published: (2026)
by: Shang, Yu, et al.
Published: (2026)
LiDAR-based 4D Occupancy Completion and Forecasting
by: Liu, Xinhao, et al.
Published: (2023)
by: Liu, Xinhao, et al.
Published: (2023)
EVA: An Embodied World Model for Future Video Anticipation
by: Chi, Xiaowei, et al.
Published: (2024)
by: Chi, Xiaowei, et al.
Published: (2024)
SKIP: Sparse Keyframe Interpolation Paradigm for Efficient Embodied World Models
by: He, Ziheng, et al.
Published: (2026)
by: He, Ziheng, et al.
Published: (2026)
AoE: Always-on Egocentric Human Video Collection for Embodied AI
by: Yang, Bowen, et al.
Published: (2026)
by: Yang, Bowen, et al.
Published: (2026)
3D Generation for Embodied AI and Robotic Simulation: A Survey
by: Ye, Tianwei, et al.
Published: (2026)
by: Ye, Tianwei, et al.
Published: (2026)
Image Quality Assessment for Embodied AI
by: Li, Chunyi, et al.
Published: (2025)
by: Li, Chunyi, et al.
Published: (2025)
The Safety Challenge of World Models for Embodied AI Agents: A Review
by: Baraldi, Lorenzo, et al.
Published: (2025)
by: Baraldi, Lorenzo, et al.
Published: (2025)
TesserAct: Learning 4D Embodied World Models
by: Zhen, Haoyu, et al.
Published: (2025)
by: Zhen, Haoyu, et al.
Published: (2025)
ICAT: Incident-Case-Grounded Adaptive Testing for Physical-Risk Prediction in Embodied World Models
by: Lai, Zhenglin, et al.
Published: (2026)
by: Lai, Zhenglin, et al.
Published: (2026)
Plan in Sandbox, Navigate in Open Worlds: Learning Physics-Grounded Abstracted Experience for Embodied Navigation
by: Shen, Zhixuan, et al.
Published: (2026)
by: Shen, Zhixuan, et al.
Published: (2026)
SVLL: Staged Vision-Language Learning for Physically Grounded Embodied Task Planning
by: Yang, Yuyuan, et al.
Published: (2026)
by: Yang, Yuyuan, et al.
Published: (2026)
MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility
by: Wu, Wayne, et al.
Published: (2024)
by: Wu, Wayne, et al.
Published: (2024)
WoW: Towards a World omniscient World model Through Embodied Interaction
by: Chi, Xiaowei, et al.
Published: (2025)
by: Chi, Xiaowei, et al.
Published: (2025)
SNOW: Spatio-Temporal Scene Understanding with World Knowledge for Open-World Embodied Reasoning
by: Sohn, Tin Stribor, et al.
Published: (2025)
by: Sohn, Tin Stribor, et al.
Published: (2025)
SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Grounding
by: Li, Rong, et al.
Published: (2024)
by: Li, Rong, et al.
Published: (2024)
SAGE: Scalable Agentic 3D Scene Generation for Embodied AI
by: Xia, Hongchi, et al.
Published: (2026)
by: Xia, Hongchi, et al.
Published: (2026)
ReWorld: Multi-Dimensional Reward Modeling for Embodied World Models
by: Peng, Baorui, et al.
Published: (2026)
by: Peng, Baorui, et al.
Published: (2026)
OctoNav: Towards Generalist Embodied Navigation
by: Gao, Chen, et al.
Published: (2025)
by: Gao, Chen, et al.
Published: (2025)
LogicEnvGen: Task-Logic Driven Generation of Diverse Simulated Environments for Embodied AI
by: Wang, Jianan, et al.
Published: (2026)
by: Wang, Jianan, et al.
Published: (2026)
World-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied Tasks
by: Lin, Zuyao, et al.
Published: (2026)
by: Lin, Zuyao, et al.
Published: (2026)
Tell Me Where You Are: Multimodal LLMs Meet Place Recognition
by: Lyu, Zonglin, et al.
Published: (2024)
by: Lyu, Zonglin, et al.
Published: (2024)
SimScale: Learning to Drive via Real-World Simulation at Scale
by: Tian, Haochen, et al.
Published: (2025)
by: Tian, Haochen, et al.
Published: (2025)
RynnEC: Bringing MLLMs into Embodied World
by: Dang, Ronghao, et al.
Published: (2025)
by: Dang, Ronghao, et al.
Published: (2025)
DiffPhysCam: Differentiable Physics-Based Camera Simulation for Inverse Rendering and Embodied AI
by: Chen, Bo-Hsun, et al.
Published: (2025)
by: Chen, Bo-Hsun, et al.
Published: (2025)
ReSim: Reliable World Simulation for Autonomous Driving
by: Yang, Jiazhi, et al.
Published: (2025)
by: Yang, Jiazhi, et al.
Published: (2025)
Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI
by: Liu, Yang, et al.
Published: (2024)
by: Liu, Yang, et al.
Published: (2024)
BridgeV2W: Bridging Video Generation Models to Embodied World Models via Embodiment Masks
by: Chen, Yixiang, et al.
Published: (2026)
by: Chen, Yixiang, et al.
Published: (2026)
Adversarial Exploitation of Data Diversity Improves Visual Localization
by: Li, Sihang, et al.
Published: (2024)
by: Li, Sihang, et al.
Published: (2024)
Similar Items
-
CityWalker: Learning Embodied Urban Navigation from Web-Scale Videos
by: Liu, Xinhao, et al.
Published: (2024) -
Rethinking Video Generation Model for the Embodied World
by: Deng, Yufan, et al.
Published: (2026) -
From Perfect to Noisy World Simulation: Customizable Embodied Multi-modal Perturbations for SLAM Robustness Benchmarking
by: Xu, Xiaohao, et al.
Published: (2024) -
GigaWorld-0: World Models as Data Engine to Empower Embodied AI
by: GigaWorld Team, et al.
Published: (2025) -
Embodied Tree of Thoughts: Deliberate Manipulation Planning with Embodied World Model
by: Xu, Wenjiang, et al.
Published: (2025)