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| Main Authors: | , , , , , |
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| Format: | Preprint |
| Published: |
2025
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2511.20919 |
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| _version_ | 1866915637986590720 |
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| author | Pliuhin, Vladyslav Tsegelnyk, Yevgen Sukhonos, Maria Biletskyi, Ihor Plankovskyy, Sergiy Sakhoshko, Taras |
| author_facet | Pliuhin, Vladyslav Tsegelnyk, Yevgen Sukhonos, Maria Biletskyi, Ihor Plankovskyy, Sergiy Sakhoshko, Taras |
| contents | The integration of immersive technologies has transformed engineering education, particularly in high-risk disciplines like high-voltage engineering, which is essential for urban energy infrastructure. This study presents a 3D virtual laboratory developed using Unreal Engine 5 to support the High Voltage Engineering course for undergraduate students in Power Engineering, Electrical Engineering, and Electromechanics. The research investigates how an immersive, gamified virtual laboratory enhances learning outcomes, safety training, and preparedness for urban infrastructure challenges. We hypothesize that VLab-HV significantly improves student engagement, knowledge retention, practical skills, and safety awareness compared to traditional laboratories, contributing to urban energy system resilience. Through ten curriculum-aligned experiments, gamified interactions, and AI-driven pedagogical tools, VLab-HV offers a risk-free environment for mastering HV concepts. Evaluation via usability testing, engagement metrics, and surveys confirms superior learning outcomes. The study highlights the role of VLab-HV in training engineers and professionals for urban energy challenges, with planned expansions for multiplayer and virtual reality integration. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2511_20919 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Virtual high voltage lab: gamified learning in a safe 3d environment Pliuhin, Vladyslav Tsegelnyk, Yevgen Sukhonos, Maria Biletskyi, Ihor Plankovskyy, Sergiy Sakhoshko, Taras Physics Education High Energy Physics - Experiment 68-00 The integration of immersive technologies has transformed engineering education, particularly in high-risk disciplines like high-voltage engineering, which is essential for urban energy infrastructure. This study presents a 3D virtual laboratory developed using Unreal Engine 5 to support the High Voltage Engineering course for undergraduate students in Power Engineering, Electrical Engineering, and Electromechanics. The research investigates how an immersive, gamified virtual laboratory enhances learning outcomes, safety training, and preparedness for urban infrastructure challenges. We hypothesize that VLab-HV significantly improves student engagement, knowledge retention, practical skills, and safety awareness compared to traditional laboratories, contributing to urban energy system resilience. Through ten curriculum-aligned experiments, gamified interactions, and AI-driven pedagogical tools, VLab-HV offers a risk-free environment for mastering HV concepts. Evaluation via usability testing, engagement metrics, and surveys confirms superior learning outcomes. The study highlights the role of VLab-HV in training engineers and professionals for urban energy challenges, with planned expansions for multiplayer and virtual reality integration. |
| title | Virtual high voltage lab: gamified learning in a safe 3d environment |
| topic | Physics Education High Energy Physics - Experiment 68-00 |
| url | https://arxiv.org/abs/2511.20919 |