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Main Authors: Zhang, Xiaohan, Liu, Kan, Liu, Yangle, Li, Fengze, Ma, Jieming, Li, Yue
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2511.22056
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author Zhang, Xiaohan
Liu, Kan
Liu, Yangle
Li, Fengze
Ma, Jieming
Li, Yue
author_facet Zhang, Xiaohan
Liu, Kan
Liu, Yangle
Li, Fengze
Ma, Jieming
Li, Yue
contents In the Virtual Reality (VR) gaming industry, maintaining immersion during real-world interruptions remains a challenge, particularly during transitions along the reality-virtuality continuum (RVC). Existing methods tend to rely on digital replicas or simple visual transitions, neglecting to address the aesthetic discontinuities between real and virtual environments, especially in highly stylized VR games. This paper introduces the Environment-Aware Stylized Transition (EAST) framework, which employs a novel style-transferred 3D Gaussian Splatting (3DGS) technique to transfer real-world interruptions into the virtual environment with seamless aesthetic consistency. Rather than merely transforming the real world into game-like visuals, EAST minimizes the disruptive impact of interruptions by integrating real-world elements within the framework. Qualitative user studies demonstrate significant enhancements in cognitive comfort and emotional continuity during transitions, while quantitative experiments highlight EAST's ability to maintain visual coherence across diverse VR styles.
format Preprint
id arxiv_https___arxiv_org_abs_2511_22056
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle EAST: Environment-Aware Stylized Transition Along the Reality-Virtuality Continuum
Zhang, Xiaohan
Liu, Kan
Liu, Yangle
Li, Fengze
Ma, Jieming
Li, Yue
Human-Computer Interaction
In the Virtual Reality (VR) gaming industry, maintaining immersion during real-world interruptions remains a challenge, particularly during transitions along the reality-virtuality continuum (RVC). Existing methods tend to rely on digital replicas or simple visual transitions, neglecting to address the aesthetic discontinuities between real and virtual environments, especially in highly stylized VR games. This paper introduces the Environment-Aware Stylized Transition (EAST) framework, which employs a novel style-transferred 3D Gaussian Splatting (3DGS) technique to transfer real-world interruptions into the virtual environment with seamless aesthetic consistency. Rather than merely transforming the real world into game-like visuals, EAST minimizes the disruptive impact of interruptions by integrating real-world elements within the framework. Qualitative user studies demonstrate significant enhancements in cognitive comfort and emotional continuity during transitions, while quantitative experiments highlight EAST's ability to maintain visual coherence across diverse VR styles.
title EAST: Environment-Aware Stylized Transition Along the Reality-Virtuality Continuum
topic Human-Computer Interaction
url https://arxiv.org/abs/2511.22056