On Computing the Shapley Value in Bankruptcy Games -llustrated by Rectified Linear Function Game-

Fuente: arXiv
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Main Authors: Yamazaki, Shunta, Matsui, Tomomi
Format: Preprint
Published: 2025
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author Yamazaki, Shunta
Matsui, Tomomi
author_facet Yamazaki, Shunta
Matsui, Tomomi
contents In this research, we discuss a problem of calculating the Shapley value in bankruptcy games. We show that the decision problem of computing the Shapley value in bankruptcy games is NP-complete. We also investigate the relationship between the Shapley value of bankruptcy games and the Shapley-Shubik index in weighted voting games. The relation naturally implies a dynamic programming technique for calculating the Shapley value. We also present two recursive algorithms for computing the Shapley value: the first is the recursive completion method originally proposed by O'Neill, and the second is our novel contribution based on the dual game formulation. These recursive approaches offer conceptual clarity and computational efficiency, especially when combined with memoisation technique. Finally, we propose a Fully Polynomial-Time Randomized Approximation Scheme (FPRAS) based on Monte Carlo sampling, providing an efficient approximation method for large-scale instances.
format Preprint
id arxiv_https___arxiv_org_abs_2511_22208
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle On Computing the Shapley Value in Bankruptcy Games -llustrated by Rectified Linear Function Game-
Yamazaki, Shunta
Matsui, Tomomi
Computer Science and Game Theory
91A68, 68W20, 91A12
In this research, we discuss a problem of calculating the Shapley value in bankruptcy games. We show that the decision problem of computing the Shapley value in bankruptcy games is NP-complete. We also investigate the relationship between the Shapley value of bankruptcy games and the Shapley-Shubik index in weighted voting games. The relation naturally implies a dynamic programming technique for calculating the Shapley value. We also present two recursive algorithms for computing the Shapley value: the first is the recursive completion method originally proposed by O'Neill, and the second is our novel contribution based on the dual game formulation. These recursive approaches offer conceptual clarity and computational efficiency, especially when combined with memoisation technique. Finally, we propose a Fully Polynomial-Time Randomized Approximation Scheme (FPRAS) based on Monte Carlo sampling, providing an efficient approximation method for large-scale instances.
title On Computing the Shapley Value in Bankruptcy Games -llustrated by Rectified Linear Function Game-
topic Computer Science and Game Theory
91A68, 68W20, 91A12
url https://arxiv.org/abs/2511.22208