Content Adaptive Encoding For Interactive Game Streaming

Fuente: arXiv
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Main Authors: Soltanayev, Shakarim, Zisimopoulos, Odysseas, Anam, Mohammad Ashraful, Kung, Man Cheung, Katsenou, Angeliki, Andreopoulos, Yiannis
Format: Preprint
Published: 2025
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author Soltanayev, Shakarim
Zisimopoulos, Odysseas
Anam, Mohammad Ashraful
Kung, Man Cheung
Katsenou, Angeliki
Andreopoulos, Yiannis
author_facet Soltanayev, Shakarim
Zisimopoulos, Odysseas
Anam, Mohammad Ashraful
Kung, Man Cheung
Katsenou, Angeliki
Andreopoulos, Yiannis
contents Video-on-demand streaming has benefitted from \textit{content-adaptive encoding} (CAE), i.e., adaptation of resolution and/or quantization parameters for each scene based on convex hull optimization. However, CAE is very challenging to develop and deploy for interactive game streaming (IGS). Commercial IGS services impose ultra-low latency encoding with no lookahead or buffering, and have extremely tight compute constraints for any CAE algorithm execution. We propose the first CAE approach for resolution adaptation in IGS based on compact encoding metadata from past frames. Specifically, we train a convolutional neural network (CNN) to infer the best resolution from the options available for the upcoming scene based on a running window of aggregated coding block statistics from the current scene. By deploying the trained CNN within a practical IGS setup based on HEVC encoding, our proposal: (i) improves over the default fixed-resolution ladder of HEVC by 2.3 Bjøntegaard Delta-VMAF points; (ii) infers using 1ms of a single CPU core per scene, thereby having no latency overhead.
format Preprint
id arxiv_https___arxiv_org_abs_2511_22327
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Content Adaptive Encoding For Interactive Game Streaming
Soltanayev, Shakarim
Zisimopoulos, Odysseas
Anam, Mohammad Ashraful
Kung, Man Cheung
Katsenou, Angeliki
Andreopoulos, Yiannis
Image and Video Processing
Computer Vision and Pattern Recognition
Video-on-demand streaming has benefitted from \textit{content-adaptive encoding} (CAE), i.e., adaptation of resolution and/or quantization parameters for each scene based on convex hull optimization. However, CAE is very challenging to develop and deploy for interactive game streaming (IGS). Commercial IGS services impose ultra-low latency encoding with no lookahead or buffering, and have extremely tight compute constraints for any CAE algorithm execution. We propose the first CAE approach for resolution adaptation in IGS based on compact encoding metadata from past frames. Specifically, we train a convolutional neural network (CNN) to infer the best resolution from the options available for the upcoming scene based on a running window of aggregated coding block statistics from the current scene. By deploying the trained CNN within a practical IGS setup based on HEVC encoding, our proposal: (i) improves over the default fixed-resolution ladder of HEVC by 2.3 Bjøntegaard Delta-VMAF points; (ii) infers using 1ms of a single CPU core per scene, thereby having no latency overhead.
title Content Adaptive Encoding For Interactive Game Streaming
topic Image and Video Processing
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2511.22327