Wukong's 72 Transformations: High-fidelity Textured 3D Morphing via Flow Models
Fuente:
arXiv
Saved in:
| Main Authors: | Yin, Minghao, Cao, Yukang, Han, Kai |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Splat4D: Diffusion-Enhanced 4D Gaussian Splatting for Temporally and Spatially Consistent Content Creation
by: Yin, Minghao, et al.
Published: (2025)
by: Yin, Minghao, et al.
Published: (2025)
FreeMorph: Tuning-Free Generalized Image Morphing with Diffusion Model
by: Cao, Yukang, et al.
Published: (2025)
by: Cao, Yukang, et al.
Published: (2025)
Sculpt4D: Generating 4D Shapes via Sparse-Attention Diffusion Transformers
by: Yin, Minghao, et al.
Published: (2026)
by: Yin, Minghao, et al.
Published: (2026)
A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generation
by: Wang, Ruihe, et al.
Published: (2024)
by: Wang, Ruihe, et al.
Published: (2024)
Interp3D: Correspondence-aware Interpolation for Generative Textured 3D Morphing
by: Liu, Xiaolu, et al.
Published: (2026)
by: Liu, Xiaolu, et al.
Published: (2026)
Textured 3D Regenerative Morphing with 3D Diffusion Prior
by: Yang, Songlin, et al.
Published: (2025)
by: Yang, Songlin, et al.
Published: (2025)
Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture
by: Li, Xuanchen, et al.
Published: (2025)
by: Li, Xuanchen, et al.
Published: (2025)
CustomTex: High-fidelity Indoor Scene Texturing via Multi-Reference Customization
by: Chen, Weilin, et al.
Published: (2026)
by: Chen, Weilin, et al.
Published: (2026)
Advancing high-fidelity 3D and Texture Generation with 2.5D latents
by: Yang, Xin, et al.
Published: (2025)
by: Yang, Xin, et al.
Published: (2025)
SemMorph3D: Unsupervised Semantic-Aware 3D Morphing via Mesh-Guided Gaussians
by: Li, Mengtian, et al.
Published: (2025)
by: Li, Mengtian, et al.
Published: (2025)
MorphAny3D: Unleashing the Power of Structured Latent in 3D Morphing
by: Sun, Xiaokun, et al.
Published: (2026)
by: Sun, Xiaokun, et al.
Published: (2026)
AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation
by: Cao, Yukang, et al.
Published: (2024)
by: Cao, Yukang, et al.
Published: (2024)
High-fidelity 3D Object Generation from Single Image with RGBN-Volume Gaussian Reconstruction Model
by: Shen, Yiyang, et al.
Published: (2025)
by: Shen, Yiyang, et al.
Published: (2025)
Generating Automatically Print/Scan Textures for Morphing Attack Detection Applications
by: Tapia, Juan E., et al.
Published: (2024)
by: Tapia, Juan E., et al.
Published: (2024)
TexVerse: A Universe of 3D Objects with High-Resolution Textures
by: Zhang, Yibo, et al.
Published: (2025)
by: Zhang, Yibo, et al.
Published: (2025)
GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting
by: Cao, Yukang, et al.
Published: (2024)
by: Cao, Yukang, et al.
Published: (2024)
EucliDreamer: Fast and High-Quality Texturing for 3D Models with Depth-Conditioned Stable Diffusion
by: Le, Cindy, et al.
Published: (2024)
by: Le, Cindy, et al.
Published: (2024)
EfficientMorph: Parameter-Efficient Transformer-Based Architecture for 3D Image Registration
by: Aziz, Abu Zahid Bin, et al.
Published: (2024)
by: Aziz, Abu Zahid Bin, et al.
Published: (2024)
PLT-D3: A High-fidelity Dynamic Driving Simulation Dataset for Stereo Depth and Scene Flow
by: Tokarsky, Joshua, et al.
Published: (2024)
by: Tokarsky, Joshua, et al.
Published: (2024)
EucliDreamer: Fast and High-Quality Texturing for 3D Models with Stable Diffusion Depth
by: Le, Cindy, et al.
Published: (2023)
by: Le, Cindy, et al.
Published: (2023)
VCD-Texture: Variance Alignment based 3D-2D Co-Denoising for Text-Guided Texturing
by: Liu, Shang, et al.
Published: (2024)
by: Liu, Shang, et al.
Published: (2024)
Adaptive Morph-Patch Transformer for Aortic Vessel Segmentation
by: Zhang, Zhenxi, et al.
Published: (2025)
by: Zhang, Zhenxi, et al.
Published: (2025)
Hi3DGen: High-fidelity 3D Geometry Generation from Images via Normal Bridging
by: Ye, Chongjie, et al.
Published: (2025)
by: Ye, Chongjie, et al.
Published: (2025)
Consistent123: One Image to Highly Consistent 3D Asset Using Case-Aware Diffusion Priors
by: Lin, Yukang, et al.
Published: (2023)
by: Lin, Yukang, et al.
Published: (2023)
HiFi-123: Towards High-fidelity One Image to 3D Content Generation
by: Yu, Wangbo, et al.
Published: (2023)
by: Yu, Wangbo, et al.
Published: (2023)
VTinker: Guided Flow Upsampling and Texture Mapping for High-Resolution Video Frame Interpolation
by: Wu, Chenyang, et al.
Published: (2025)
by: Wu, Chenyang, et al.
Published: (2025)
High-fidelity 3D reconstruction for planetary exploration
by: Martínez-Petersen, Alfonso, et al.
Published: (2026)
by: Martínez-Petersen, Alfonso, et al.
Published: (2026)
Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Network
by: Luan, Tianyu, et al.
Published: (2025)
by: Luan, Tianyu, et al.
Published: (2025)
Directional Texture Editing for 3D Models
by: Liu, Shengqi, et al.
Published: (2023)
by: Liu, Shengqi, et al.
Published: (2023)
Dynamic Texture Transfer using PatchMatch and Transformers
by: Pu, Guo, et al.
Published: (2024)
by: Pu, Guo, et al.
Published: (2024)
IGGT: Instance-Grounded Geometry Transformer for Semantic 3D Reconstruction
by: Li, Hao, et al.
Published: (2025)
by: Li, Hao, et al.
Published: (2025)
CAGE-GS: High-fidelity Cage Based 3D Gaussian Splatting Deformation
by: Tong, Yifei, et al.
Published: (2025)
by: Tong, Yifei, et al.
Published: (2025)
Morphing Tokens Draw Strong Masked Image Models
by: Kim, Taekyung, et al.
Published: (2023)
by: Kim, Taekyung, et al.
Published: (2023)
Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation
by: Zhao, Zibo, et al.
Published: (2025)
by: Zhao, Zibo, et al.
Published: (2025)
TexDreamer: Towards Zero-Shot High-Fidelity 3D Human Texture Generation
by: Liu, Yufei, et al.
Published: (2024)
by: Liu, Yufei, et al.
Published: (2024)
CogMorph: Cognitive Morphing Attacks for Text-to-Image Models
by: Jing, Zonglei, et al.
Published: (2025)
by: Jing, Zonglei, et al.
Published: (2025)
Semantic Segmentation of Textured Non-manifold 3D Meshes using Transformers
by: Heidarianbaei, Mohammadreza, et al.
Published: (2026)
by: Heidarianbaei, Mohammadreza, et al.
Published: (2026)
Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars
by: Kirschstein, Tobias, et al.
Published: (2025)
by: Kirschstein, Tobias, et al.
Published: (2025)
DiffusionAvatars: Deferred Diffusion for High-fidelity 3D Head Avatars
by: Kirschstein, Tobias, et al.
Published: (2023)
by: Kirschstein, Tobias, et al.
Published: (2023)
Unified Diffusion Transformer for High-fidelity Text-Aware Image Restoration
by: Kim, Jin Hyeon, et al.
Published: (2025)
by: Kim, Jin Hyeon, et al.
Published: (2025)
Similar Items
-
Splat4D: Diffusion-Enhanced 4D Gaussian Splatting for Temporally and Spatially Consistent Content Creation
by: Yin, Minghao, et al.
Published: (2025) -
FreeMorph: Tuning-Free Generalized Image Morphing with Diffusion Model
by: Cao, Yukang, et al.
Published: (2025) -
Sculpt4D: Generating 4D Shapes via Sparse-Attention Diffusion Transformers
by: Yin, Minghao, et al.
Published: (2026) -
A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generation
by: Wang, Ruihe, et al.
Published: (2024) -
Interp3D: Correspondence-aware Interpolation for Generative Textured 3D Morphing
by: Liu, Xiaolu, et al.
Published: (2026)