GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera

Fuente: arXiv
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Autores principales: Wu, Jiaye, Hadadan, Saeed, Lin, Geng, Tu, Peihan, Zwicker, Matthias, Jacobs, David, Sengupta, Roni
Formato: Preprint
Publicado: 2025
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author Wu, Jiaye
Hadadan, Saeed
Lin, Geng
Tu, Peihan
Zwicker, Matthias
Jacobs, David
Sengupta, Roni
author_facet Wu, Jiaye
Hadadan, Saeed
Lin, Geng
Tu, Peihan
Zwicker, Matthias
Jacobs, David
Sengupta, Roni
contents Inverse rendering of indoor scenes remains challenging due to the ambiguity between reflectance and lighting, exacerbated by inter-reflections among multiple objects. While natural illumination-based methods struggle to resolve this ambiguity, co-located light-camera setups offer better disentanglement as lighting can be easily calibrated via Structure-from-Motion. However, such setups introduce additional complexities like strong inter-reflections, dynamic shadows, near-field lighting, and moving specular highlights, which existing approaches fail to handle. We present GLOW, a Global Illumination-aware Inverse Rendering framework designed to address these challenges. GLOW integrates a neural implicit surface representation with a neural radiance cache to approximate global illumination, jointly optimizing geometry and reflectance through carefully designed regularization and initialization. We then introduce a dynamic radiance cache that adapts to sharp lighting discontinuities from near-field motion, and a surface-angle-weighted radiometric loss to suppress specular artifacts common in flashlight captures. Experiments show that GLOW substantially outperforms prior methods in material reflectance estimation under both natural and co-located illumination.
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id arxiv_https___arxiv_org_abs_2511_22857
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera
Wu, Jiaye
Hadadan, Saeed
Lin, Geng
Tu, Peihan
Zwicker, Matthias
Jacobs, David
Sengupta, Roni
Computer Vision and Pattern Recognition
Inverse rendering of indoor scenes remains challenging due to the ambiguity between reflectance and lighting, exacerbated by inter-reflections among multiple objects. While natural illumination-based methods struggle to resolve this ambiguity, co-located light-camera setups offer better disentanglement as lighting can be easily calibrated via Structure-from-Motion. However, such setups introduce additional complexities like strong inter-reflections, dynamic shadows, near-field lighting, and moving specular highlights, which existing approaches fail to handle. We present GLOW, a Global Illumination-aware Inverse Rendering framework designed to address these challenges. GLOW integrates a neural implicit surface representation with a neural radiance cache to approximate global illumination, jointly optimizing geometry and reflectance through carefully designed regularization and initialization. We then introduce a dynamic radiance cache that adapts to sharp lighting discontinuities from near-field motion, and a surface-angle-weighted radiometric loss to suppress specular artifacts common in flashlight captures. Experiments show that GLOW substantially outperforms prior methods in material reflectance estimation under both natural and co-located illumination.
title GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2511.22857