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Auteurs principaux: Corsetti, Jaime, Giuliari, Francesco, Boscaini, Davide, Hermosilla, Pedro, Pilzer, Andrea, Mei, Guofeng, Delitzas, Alexandros, Engelmann, Francis, Poiesi, Fabio
Format: Preprint
Publié: 2025
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Accès en ligne:https://arxiv.org/abs/2511.23230
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author Corsetti, Jaime
Giuliari, Francesco
Boscaini, Davide
Hermosilla, Pedro
Pilzer, Andrea
Mei, Guofeng
Delitzas, Alexandros
Engelmann, Francis
Poiesi, Fabio
author_facet Corsetti, Jaime
Giuliari, Francesco
Boscaini, Davide
Hermosilla, Pedro
Pilzer, Andrea
Mei, Guofeng
Delitzas, Alexandros
Engelmann, Francis
Poiesi, Fabio
contents 3D functionality segmentation aims to identify the interactive element in a 3D scene required to perform an action described in free-form language (e.g., the handle to ``Open the second drawer of the cabinet near the bed''). Progress has been constrained by the scarcity of annotated real-world data, as collecting and labeling fine-grained 3D masks is prohibitively expensive. To address this limitation, we introduce SynthFun3D, the first method for generating 3D functionality segmentation data directly from action descriptions. Given an action description, SynthFun3D constructs a plausible 3D scene by retrieving objects with part-level annotations from a large-scale asset repository and arranging them under spatial and semantic constraints. SynthFun3D renders multi-view images and automatically identifies the target functional element, producing precise ground-truth masks without manual annotation. We demonstrate the effectiveness of the generated data by training a VLM-based 3D functionality segmentation model. Augmenting real-world data with our synthetic data consistently improves performance, with gains of +2.2 mAP, +6.3 mAR, and +5.7 mIoU over real-only training. This shows that action-guided synthetic data generation provides a scalable and effective complement to manual annotation for 3D functionality understanding. Project page: tev-fbk.github.io/synthfun3d.
format Preprint
id arxiv_https___arxiv_org_abs_2511_23230
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Action-guided generation of 3D functionality segmentation data
Corsetti, Jaime
Giuliari, Francesco
Boscaini, Davide
Hermosilla, Pedro
Pilzer, Andrea
Mei, Guofeng
Delitzas, Alexandros
Engelmann, Francis
Poiesi, Fabio
Computer Vision and Pattern Recognition
3D functionality segmentation aims to identify the interactive element in a 3D scene required to perform an action described in free-form language (e.g., the handle to ``Open the second drawer of the cabinet near the bed''). Progress has been constrained by the scarcity of annotated real-world data, as collecting and labeling fine-grained 3D masks is prohibitively expensive. To address this limitation, we introduce SynthFun3D, the first method for generating 3D functionality segmentation data directly from action descriptions. Given an action description, SynthFun3D constructs a plausible 3D scene by retrieving objects with part-level annotations from a large-scale asset repository and arranging them under spatial and semantic constraints. SynthFun3D renders multi-view images and automatically identifies the target functional element, producing precise ground-truth masks without manual annotation. We demonstrate the effectiveness of the generated data by training a VLM-based 3D functionality segmentation model. Augmenting real-world data with our synthetic data consistently improves performance, with gains of +2.2 mAP, +6.3 mAR, and +5.7 mIoU over real-only training. This shows that action-guided synthetic data generation provides a scalable and effective complement to manual annotation for 3D functionality understanding. Project page: tev-fbk.github.io/synthfun3d.
title Action-guided generation of 3D functionality segmentation data
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2511.23230