PhysGen: Physically Grounded 3D Shape Generation for Industrial Design

Fuente: arXiv
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Main Authors: You, Yingxuan, Zhao, Chen, Zhang, Hantao, Xu, Ming, Fua, Pascal
Format: Preprint
Published: 2025
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author You, Yingxuan
Zhao, Chen
Zhang, Hantao
Xu, Ming
Fua, Pascal
author_facet You, Yingxuan
Zhao, Chen
Zhang, Hantao
Xu, Ming
Fua, Pascal
contents Existing generative models for 3D shapes can synthesize high-fidelity and visually plausible shapes. For certain classes of shapes that have undergone an engineering design process, the realism of the shape is tightly coupled with the underlying physical properties, e.g., aerodynamic efficiency for automobiles. Since existing methods lack knowledge of such physics, they are unable to use this knowledge to enhance the realism of shape generation. Motivated by this, we propose a unified physics-based 3D shape generation pipeline, with a focus on industrial design applications. Specifically, we introduce a new flow matching model with explicit physical guidance, consisting of an alternating update process. We iteratively perform a velocity-based update and a physics-based refinement, progressively adjusting the latent code to align with the desired 3D shapes and physical properties. We further strengthen physical validity by incorporating a physics-aware regularization term into the velocity-based update step. To support such physics-guided updates, we build a shape-and-physics variational autoencoder (SP-VAE) that jointly encodes shape and physics information into a unified latent space. The experiments on three benchmarks show that this synergistic formulation improves shape realism beyond mere visual plausibility. Our code and model weights are available at https://github.com/kasvii/PhysGen.
format Preprint
id arxiv_https___arxiv_org_abs_2512_00422
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PhysGen: Physically Grounded 3D Shape Generation for Industrial Design
You, Yingxuan
Zhao, Chen
Zhang, Hantao
Xu, Ming
Fua, Pascal
Computer Vision and Pattern Recognition
Existing generative models for 3D shapes can synthesize high-fidelity and visually plausible shapes. For certain classes of shapes that have undergone an engineering design process, the realism of the shape is tightly coupled with the underlying physical properties, e.g., aerodynamic efficiency for automobiles. Since existing methods lack knowledge of such physics, they are unable to use this knowledge to enhance the realism of shape generation. Motivated by this, we propose a unified physics-based 3D shape generation pipeline, with a focus on industrial design applications. Specifically, we introduce a new flow matching model with explicit physical guidance, consisting of an alternating update process. We iteratively perform a velocity-based update and a physics-based refinement, progressively adjusting the latent code to align with the desired 3D shapes and physical properties. We further strengthen physical validity by incorporating a physics-aware regularization term into the velocity-based update step. To support such physics-guided updates, we build a shape-and-physics variational autoencoder (SP-VAE) that jointly encodes shape and physics information into a unified latent space. The experiments on three benchmarks show that this synergistic formulation improves shape realism beyond mere visual plausibility. Our code and model weights are available at https://github.com/kasvii/PhysGen.
title PhysGen: Physically Grounded 3D Shape Generation for Industrial Design
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2512.00422